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<blockquote data-quote="Silveras" data-source="post: 1312006" data-attributes="member: 6271"><p>I think those are two controlling factors. </p><p></p><p>Most campaigns where characters die are, as far as I can tell, have frequent combat and last more than a few sessions. If you spend much of your time on interaction and role-playing development, that will result in fewer deaths (usually). If you also "move on" frequently, to new characters (?), it will also tend to cut down on the monster feeding rate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>My campaigns have almost all ended in Total Party Kills, and there have been other deaths along the way (some more heroic than others). Most campaigns lasted anywhere from 5 to 18 months. </p><p></p><p>Most of the TPKs came when the party had reached a new shift-point in strategy and failed to recognize it. By that, I mean that the characters had reached a level of spell-use or other abilities that the players were not used to, and so did not use them well. Often, though, it is poor planning. </p><p></p><p>Example (2nd Edition rules): </p><p>While scouting a ruined fortress where the villains were seeking something, the party managed to get themselves noticed and let the alarm be raised. The villains chased the party up to the next level, and the PCs ducked into a room to hide. Problem: There was only one door to that room. The lead villain was then able to blast them from the doorway with spells from a staff. Result: TPK. </p><p></p><p>That TPK came after about 8 months of playing. These players also put a lot of development effort into their characters, but it was spread out over the 8 months.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1312006, member: 6271"] I think those are two controlling factors. Most campaigns where characters die are, as far as I can tell, have frequent combat and last more than a few sessions. If you spend much of your time on interaction and role-playing development, that will result in fewer deaths (usually). If you also "move on" frequently, to new characters (?), it will also tend to cut down on the monster feeding rate. ;) My campaigns have almost all ended in Total Party Kills, and there have been other deaths along the way (some more heroic than others). Most campaigns lasted anywhere from 5 to 18 months. Most of the TPKs came when the party had reached a new shift-point in strategy and failed to recognize it. By that, I mean that the characters had reached a level of spell-use or other abilities that the players were not used to, and so did not use them well. Often, though, it is poor planning. Example (2nd Edition rules): While scouting a ruined fortress where the villains were seeking something, the party managed to get themselves noticed and let the alarm be raised. The villains chased the party up to the next level, and the PCs ducked into a room to hide. Problem: There was only one door to that room. The lead villain was then able to blast them from the doorway with spells from a staff. Result: TPK. That TPK came after about 8 months of playing. These players also put a lot of development effort into their characters, but it was spread out over the 8 months. [/QUOTE]
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