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<blockquote data-quote="Davelozzi" data-source="post: 1312093" data-attributes="member: 771"><p>I've had five PC deaths ever in my games. Interestingly, two players each had a character die on two separate occasions. The third time was when my wife's character died in the first session of what was supposed to be a new <em>Alternity</em> campaign (although the campaign never made it to a second session because everyone moved away). </p><p></p><p>Of those five deaths, one character was raised (and is still currently active) and the other four were permanently dead. I like to keep raise dead/ressurection from being too common so that it doesn't just feel like a saved game or another life in a video game.</p><p></p><p>In general, we get fairly attached to our characters. I like the threat of death to be real enough but not make death a frequent occurence. I've fudged things to avoid death in the past, but don't now.</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 1312093, member: 771"] I've had five PC deaths ever in my games. Interestingly, two players each had a character die on two separate occasions. The third time was when my wife's character died in the first session of what was supposed to be a new [i]Alternity[/i] campaign (although the campaign never made it to a second session because everyone moved away). Of those five deaths, one character was raised (and is still currently active) and the other four were permanently dead. I like to keep raise dead/ressurection from being too common so that it doesn't just feel like a saved game or another life in a video game. In general, we get fairly attached to our characters. I like the threat of death to be real enough but not make death a frequent occurence. I've fudged things to avoid death in the past, but don't now. [/QUOTE]
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