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<blockquote data-quote="Stormborn" data-source="post: 1313386" data-attributes="member: 14041"><p>I think d4 has expressed the feelings of my group nicely. It is difficult to "roleplay" if it is not realtively safe to do so. We have played wargames and minigames on occasion, and obviously death is a factor. But when someone has taken alot of time and effort to become invested in the character of the character the real possibility of death takes something away from it. That's as a DM. As a player I think I could enjoy a few sessions of a heavy combat game where my PC could die at any moment, but not as a campaign. For me, it would get old.</p><p></p><p>Having said that: I recently started running a swashbuckling campaign that is a little bit Skull n Bones and a little bit Freeport and a lot of homebrew. I have introduced the idea of "lives" to the Players, taken from SnB. I rolled a 1d4 for each of them. They all know that they can die, and that they can come back ("It missed me by that much!"), but they don't know how many times that can happen. In a world with no ressurection spells, that becomes important. Haven't used it yet, but we will see what Saturday brings.</p><p></p><p>To quote d4 again: "the great thing about our hobby is the endless diversity!" There are so many products and people and styles out there that if a group doesn't work,after trying to come to a mutually acceptable style of play, you can always find something else.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1313386, member: 14041"] I think d4 has expressed the feelings of my group nicely. It is difficult to "roleplay" if it is not realtively safe to do so. We have played wargames and minigames on occasion, and obviously death is a factor. But when someone has taken alot of time and effort to become invested in the character of the character the real possibility of death takes something away from it. That's as a DM. As a player I think I could enjoy a few sessions of a heavy combat game where my PC could die at any moment, but not as a campaign. For me, it would get old. Having said that: I recently started running a swashbuckling campaign that is a little bit Skull n Bones and a little bit Freeport and a lot of homebrew. I have introduced the idea of "lives" to the Players, taken from SnB. I rolled a 1d4 for each of them. They all know that they can die, and that they can come back ("It missed me by that much!"), but they don't know how many times that can happen. In a world with no ressurection spells, that becomes important. Haven't used it yet, but we will see what Saturday brings. To quote d4 again: "the great thing about our hobby is the endless diversity!" There are so many products and people and styles out there that if a group doesn't work,after trying to come to a mutually acceptable style of play, you can always find something else. [/QUOTE]
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