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<blockquote data-quote="Belbarrus" data-source="post: 1356687" data-attributes="member: 10962"><p>I run a "role-playing" campaign, where roleplaying is encouraged and rewarded and a "roll-playing" campaign, where the players are free to just play how they want and just go nuts. I am using the S&S module, Rappan Athuk and warned the players ahead of time that some sections could get really nasty and it is possible that a fallen PC can be non-recoverable, so players are supposed to bring a backup character to every game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>But this is known ahead of time, so when a PC does fall, there are no grumblings as players dont really get attached to their characters. So far, they have covered about 7 of the 21 or so levels of the dungeon (approximately 15 sessions). These are the stats so far:</p><p></p><p>Player A: Fighter died in the first combat, about 1 hour into the game. Second character is a Monk, who as survived so far.</p><p>Player B: Cleric died the first session, came back as a Fighter. Lasted a few sessions, then died, came back as a Druid. Petrified, restored, but created a Barbarian to play.</p><p>Player C: Fighter died in the first session, came back as a Paladin, lasted a few sessions and died in the same fight as Player B's Fighter. Came back as evil, undead animated Cleric. Still alive.</p><p>Player D: Rogue. Survived most of what killed the first three PCs. Died twiced and raised. Eventually was possessed and killed, body was considered non-recoverable. Came back with a Cleric. Still alive.</p><p>Player E: Started with a "battle cleric". Died trying to retrieve the body of Player D's Rogue. Body considered non-recoverable. Came back with a Barbarian. Died an hour later. Body non-recoverable. Came back with a Barbarian/Rogue. Still alive.</p><p>Player F: Dwarven Wizard. No deaths. Runs/Dim doors/teleports/goes invisible at the slightest sign of trouble <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>In my "roleplaying" games, characters only die by extreme situations, bad rolls or stupidity. I do my best to make sure they are challenged but not overwhelmed.</p><p></p><p>B</p></blockquote><p></p>
[QUOTE="Belbarrus, post: 1356687, member: 10962"] I run a "role-playing" campaign, where roleplaying is encouraged and rewarded and a "roll-playing" campaign, where the players are free to just play how they want and just go nuts. I am using the S&S module, Rappan Athuk and warned the players ahead of time that some sections could get really nasty and it is possible that a fallen PC can be non-recoverable, so players are supposed to bring a backup character to every game :D But this is known ahead of time, so when a PC does fall, there are no grumblings as players dont really get attached to their characters. So far, they have covered about 7 of the 21 or so levels of the dungeon (approximately 15 sessions). These are the stats so far: Player A: Fighter died in the first combat, about 1 hour into the game. Second character is a Monk, who as survived so far. Player B: Cleric died the first session, came back as a Fighter. Lasted a few sessions, then died, came back as a Druid. Petrified, restored, but created a Barbarian to play. Player C: Fighter died in the first session, came back as a Paladin, lasted a few sessions and died in the same fight as Player B's Fighter. Came back as evil, undead animated Cleric. Still alive. Player D: Rogue. Survived most of what killed the first three PCs. Died twiced and raised. Eventually was possessed and killed, body was considered non-recoverable. Came back with a Cleric. Still alive. Player E: Started with a "battle cleric". Died trying to retrieve the body of Player D's Rogue. Body considered non-recoverable. Came back with a Barbarian. Died an hour later. Body non-recoverable. Came back with a Barbarian/Rogue. Still alive. Player F: Dwarven Wizard. No deaths. Runs/Dim doors/teleports/goes invisible at the slightest sign of trouble :D In my "roleplaying" games, characters only die by extreme situations, bad rolls or stupidity. I do my best to make sure they are challenged but not overwhelmed. B [/QUOTE]
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