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<blockquote data-quote="StalkingBlue" data-source="post: 1357645" data-attributes="member: 645"><p>In a monthly game I started running when 3e first came out, I've had one TPK when the PCs, heavily STR-drained, waded into the fight with the BBEG. (Shrug.) After that, roughly two years without a single character death. </p><p>Partly that's due to the style of the game - that particular group loves roleplaying and tends to get carried away with it, I don't think we've ever fit in more than one combat per session. Another reason is that it's a fairly large group with 6 PCs, three of whom have cure spells available. Plus they stand in for each other in admirable ways. I have never seen any of them put their own PC's survival first when they could jump in to try and help save someone. </p><p>Too bad I moved away and we're down to playing very occasionally when I go back to Hamburg. </p><p></p><p>In a weekly game with rotating GMs we had character deaths every other month or so. I tended to kill more characters than any of the others because my character (who'd be absent when it was my turn to run a game) was the only cleric and indeed the only healer of any description in the group. </p><p></p><p>In my brand new Midnight game, which started out with three splinter groups that have now joined up, both PCs in the first group died not long into their first session. No one else has died yet (though the single PC in the second splinter "group" might have died if I'd confirmed a threat I rolled against her, and the three in the third splinter group would almost certainly have died in the second encounter of the night if they hadn't taken care to save their wounded and unconscious healer/mage from some orcs earlier). </p><p>It's fiddly work keeping first-level characters alive, especially when groups are small. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StalkingBlue, post: 1357645, member: 645"] In a monthly game I started running when 3e first came out, I've had one TPK when the PCs, heavily STR-drained, waded into the fight with the BBEG. (Shrug.) After that, roughly two years without a single character death. Partly that's due to the style of the game - that particular group loves roleplaying and tends to get carried away with it, I don't think we've ever fit in more than one combat per session. Another reason is that it's a fairly large group with 6 PCs, three of whom have cure spells available. Plus they stand in for each other in admirable ways. I have never seen any of them put their own PC's survival first when they could jump in to try and help save someone. Too bad I moved away and we're down to playing very occasionally when I go back to Hamburg. In a weekly game with rotating GMs we had character deaths every other month or so. I tended to kill more characters than any of the others because my character (who'd be absent when it was my turn to run a game) was the only cleric and indeed the only healer of any description in the group. In my brand new Midnight game, which started out with three splinter groups that have now joined up, both PCs in the first group died not long into their first session. No one else has died yet (though the single PC in the second splinter "group" might have died if I'd confirmed a threat I rolled against her, and the three in the third splinter group would almost certainly have died in the second encounter of the night if they hadn't taken care to save their wounded and unconscious healer/mage from some orcs earlier). It's fiddly work keeping first-level characters alive, especially when groups are small. :) [/QUOTE]
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