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<blockquote data-quote="Imperialus" data-source="post: 1359136" data-attributes="member: 893"><p>when I start a new campaign I give each player a single use of what I call the HOG or Hand of God. Basically what the HOG states is that when used it allows for either a mullagan due to miraculous forsight of up to a maximum of 30 seconds. So they can use it to avoid stepping on that preassure plate that released the poison gas but can't use it to warp themselves back to the start of a dungon. Alternatively if the character dies due to damage inflicted by a monster then the damage is somehow miraculously deflected irrigardless of how much damage is acutally taken so that it only lowers them to negative 1d8 HP.</p><p></p><p>It's important to keep in mind that the HOG comes into play once per campaign not once per character. The player does not have to use his HOG upon the death of one of his characters he can simply allow his current character to die roll up a new one as normal and use the HOG at a later date.</p><p></p><p>There are two things that a HOG will not protect against, the first is a Wish spell either one cast by yourself that happens to have negative concequences or one cast by another being and targeted at you. Wishes have the capability to destroy the very fabric of the universe and are potentially more powerful than a god. The second is the actions of a god itself. In otherwords if you manage to piss off Hextor to the point where he feels the need to eradicate you from existance personally then the HOG will do absolutely nothing to save you (yes this came up in a game once).</p><p></p><p>After your single HOG has been used it can be restored by one of two ways, either the use of a wish or as a personal favor by your diety. </p><p></p><p>This was orriginally intended to be used as a way of improveing the survivability of low level characters but my players quickly found it was more useful to let their low level characters die and use it either to avoid being erradicated at really high levels or at middle levels when the party still doesn't have frequent access to the true resurection spell and they really don't want to loose a level.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 1359136, member: 893"] when I start a new campaign I give each player a single use of what I call the HOG or Hand of God. Basically what the HOG states is that when used it allows for either a mullagan due to miraculous forsight of up to a maximum of 30 seconds. So they can use it to avoid stepping on that preassure plate that released the poison gas but can't use it to warp themselves back to the start of a dungon. Alternatively if the character dies due to damage inflicted by a monster then the damage is somehow miraculously deflected irrigardless of how much damage is acutally taken so that it only lowers them to negative 1d8 HP. It's important to keep in mind that the HOG comes into play once per campaign not once per character. The player does not have to use his HOG upon the death of one of his characters he can simply allow his current character to die roll up a new one as normal and use the HOG at a later date. There are two things that a HOG will not protect against, the first is a Wish spell either one cast by yourself that happens to have negative concequences or one cast by another being and targeted at you. Wishes have the capability to destroy the very fabric of the universe and are potentially more powerful than a god. The second is the actions of a god itself. In otherwords if you manage to piss off Hextor to the point where he feels the need to eradicate you from existance personally then the HOG will do absolutely nothing to save you (yes this came up in a game once). After your single HOG has been used it can be restored by one of two ways, either the use of a wish or as a personal favor by your diety. This was orriginally intended to be used as a way of improveing the survivability of low level characters but my players quickly found it was more useful to let their low level characters die and use it either to avoid being erradicated at really high levels or at middle levels when the party still doesn't have frequent access to the true resurection spell and they really don't want to loose a level. [/QUOTE]
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