Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
BoED Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eldren" data-source="post: 1581810" data-attributes="member: 16555"><p>I always use this gauge as to what <strong>might</strong> be "overpowered" (I put it in quotes because most of the time I don't believe in the concept; most often I find a Dungeon Master calls something overpowered when they just weren't expecting an intelligent application of the spell's concepts, and they aren't ready to deal with it; some preparation and a working knowledge of all rules being used in the campaign can usually keep something from being overpowering): "Does my character want to use this spell to the point that I never have to erase it from their daily preparation list?" If the answer to that is "yes", then I proceed.</p><p></p><p> </p><p>For instance, my Exalted Paladin/Knight of the Chalice never really let go of the Sanctified spell <em>Sunmantle</em>. That spell gave Damage Resistance 5/-, <strong>and</strong> it lashed out, with a guaranteed hit, at anything which struck my PC for 5 points of damage <strong>per strike</strong>. Combined with the impressive damage-dealing capabilities of an intelligently-constructed Paladin/Knight of the Chalice, that spell can be all the difference between a successful or failed combat, from the character's perspective.</p><p> </p><p><em>Greater Luminous Armor</em> is only really going to be brought to bear with straight spellcasters, because it provides an armor bonus, which wouldn't stack with the existing armor likely worn by the divine casters (the Cleric, Paladin, Druid, and Ranger). Even so, that +8 to Armor Class is impressive.</p><p> </p><p><em>Rain of Embers </em>is pretty gnarly, dealing 10d6 of damage <strong>per round </strong>to evil creatures. Use this spell on the Lower Planes, and you're going to make some immortal enemies.</p><p> </p><p><em>Armageddon</em> doesn't summon either Bruce Willis <strong>or</strong> Ben Affleck (for which we're all eternally grateful; we might kinda wish it summoned Liv Tyler, though...), but the celestials it <strong>does </strong>summon can make the difference in a fight, particularly since it ends with one of the higher-powered celestials making an appearance, <strong>and</strong> control of those celestials rests solely with the caster. You can do some damage with an intelligent application.</p><p> </p><p>That's the Sanctified magic. Of the regular new magic from the Book of Exalted Deeds, another spell my Paladin frequently used was <em>Divine Sacrifice</em>. That lets you sacrifice up to 10 hit points (and with the high-end hit dice Paladins have, that usually isn't much to them) to get an additional 5d6 of damage on your next strike. In a fight with an evil Outsider, combine this with a Holy Evil Outsider Bane weapon, the "Sanctify Martial Strike" feat (also from the Book of Exalted Deeds), a Smite Evil use, "Power Attack", and a couple levels of Knight of the Chalice (for bonus damage d6s against evil Outsiders), and you're talking the kind of bonus damage usually reserved for Rogues doing a Sneak Attack. At 16th level, my Paladin/Knight of the Chalice would, with this spell, her Holy Evil Outsider Bane greataxe ("Heaven's Wrath"), and the bonus dice from her two Knight of the Chalice levels, deal +10d6 on her first hit. Throw in her Smite Evil damage, and things started getting kind of sick.</p><p> </p><p>The 6th level Wizard/Sorceror spell <em>Starmantle</em> is obviously good enough that in addition to giving it as a spell, it's also the basis for a magical item from the BoED. Something that automatically destroys nonmagical weapons that strike it (which would also presumably be any natural weapons striking the spell's field of effect, unless the creature has attacks that count as magical for purposes of bypassing Damage Reduction) is nasty when you start essentially destroying creatures' limbs who are attacking your spellcaster.</p><p> </p><p>Be wary of abuse of <em>Quickshift</em>, another 6th level arcane spell. It grants use of <em>Teleport</em> and <em>Greater Teleport</em> as a spell-like ability, usable as a free action once a round. Great way for a Wizard or Sorceror to set up delayed-effect magic and then get out of Dodge.</p><p> </p><p>The 8th level spell <em>Last Judgment </em>is nasty; evil creatures are struck dead and sent back to the Lower Planes. It has a casting time of 1 round, but combined with the metamagic feat "Rapid Spell" (from The Complete Divine), this can quickly be abused; it also grants a Will save for partial effect, but Will is often the weakest save for the greatest number of monsters. Even if they make their save, they can take up to 18 points of Wisdom damage, meaning they could still be slain outright. Impressive power, and since the spell isn't Sanctified, it could presumably be used by Neutral spellcasters.</p><p> </p><p>Those are the ones that immediately come to mind for me. Hope it helps.</p></blockquote><p></p>
[QUOTE="Eldren, post: 1581810, member: 16555"] I always use this gauge as to what [b]might[/b] be "overpowered" (I put it in quotes because most of the time I don't believe in the concept; most often I find a Dungeon Master calls something overpowered when they just weren't expecting an intelligent application of the spell's concepts, and they aren't ready to deal with it; some preparation and a working knowledge of all rules being used in the campaign can usually keep something from being overpowering): "Does my character want to use this spell to the point that I never have to erase it from their daily preparation list?" If the answer to that is "yes", then I proceed. For instance, my Exalted Paladin/Knight of the Chalice never really let go of the Sanctified spell [i]Sunmantle[/i]. That spell gave Damage Resistance 5/-, [b]and[/b] it lashed out, with a guaranteed hit, at anything which struck my PC for 5 points of damage [b]per strike[/b]. Combined with the impressive damage-dealing capabilities of an intelligently-constructed Paladin/Knight of the Chalice, that spell can be all the difference between a successful or failed combat, from the character's perspective. [i]Greater Luminous Armor[/i] is only really going to be brought to bear with straight spellcasters, because it provides an armor bonus, which wouldn't stack with the existing armor likely worn by the divine casters (the Cleric, Paladin, Druid, and Ranger). Even so, that +8 to Armor Class is impressive. [i]Rain of Embers [/i]is pretty gnarly, dealing 10d6 of damage [b]per round [/b]to evil creatures. Use this spell on the Lower Planes, and you're going to make some immortal enemies. [i]Armageddon[/i] doesn't summon either Bruce Willis [b]or[/b] Ben Affleck (for which we're all eternally grateful; we might kinda wish it summoned Liv Tyler, though...), but the celestials it [b]does [/b]summon can make the difference in a fight, particularly since it ends with one of the higher-powered celestials making an appearance, [b]and[/b] control of those celestials rests solely with the caster. You can do some damage with an intelligent application. That's the Sanctified magic. Of the regular new magic from the Book of Exalted Deeds, another spell my Paladin frequently used was [i]Divine Sacrifice[/i]. That lets you sacrifice up to 10 hit points (and with the high-end hit dice Paladins have, that usually isn't much to them) to get an additional 5d6 of damage on your next strike. In a fight with an evil Outsider, combine this with a Holy Evil Outsider Bane weapon, the "Sanctify Martial Strike" feat (also from the Book of Exalted Deeds), a Smite Evil use, "Power Attack", and a couple levels of Knight of the Chalice (for bonus damage d6s against evil Outsiders), and you're talking the kind of bonus damage usually reserved for Rogues doing a Sneak Attack. At 16th level, my Paladin/Knight of the Chalice would, with this spell, her Holy Evil Outsider Bane greataxe ("Heaven's Wrath"), and the bonus dice from her two Knight of the Chalice levels, deal +10d6 on her first hit. Throw in her Smite Evil damage, and things started getting kind of sick. The 6th level Wizard/Sorceror spell [i]Starmantle[/i] is obviously good enough that in addition to giving it as a spell, it's also the basis for a magical item from the BoED. Something that automatically destroys nonmagical weapons that strike it (which would also presumably be any natural weapons striking the spell's field of effect, unless the creature has attacks that count as magical for purposes of bypassing Damage Reduction) is nasty when you start essentially destroying creatures' limbs who are attacking your spellcaster. Be wary of abuse of [i]Quickshift[/i], another 6th level arcane spell. It grants use of [i]Teleport[/i] and [i]Greater Teleport[/i] as a spell-like ability, usable as a free action once a round. Great way for a Wizard or Sorceror to set up delayed-effect magic and then get out of Dodge. The 8th level spell [i]Last Judgment [/i]is nasty; evil creatures are struck dead and sent back to the Lower Planes. It has a casting time of 1 round, but combined with the metamagic feat "Rapid Spell" (from The Complete Divine), this can quickly be abused; it also grants a Will save for partial effect, but Will is often the weakest save for the greatest number of monsters. Even if they make their save, they can take up to 18 points of Wisdom damage, meaning they could still be slain outright. Impressive power, and since the spell isn't Sanctified, it could presumably be used by Neutral spellcasters. Those are the ones that immediately come to mind for me. Hope it helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
BoED Spells
Top