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General Tabletop Discussion
*Pathfinder & Starfinder
BoED -- Vow of Poverty
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<blockquote data-quote="RigaMortus" data-source="post: 1676629" data-attributes="member: 1077"><p>Well whose fault is that? The DM for setting that up as an available quest? Or the Player for picking the VoP feat? Or the DM for allowing the VoP feat? In the end, the DM has complete control and say over what happens in his campaign world, and what feats he will and will now allow players to take.</p><p></p><p>I think it's the DMs own fault to allow the VoP feat and then present that player with a set of circumstances that either forces the player to (a) break the Vow or (b) stop playing. Bad DM, bad DM!</p><p></p><p></p><p></p><p>You forgot to add "in my campaign". In other people's campaign worlds, it very well could be. In the campaign world I am playing in, suicide is not an evil act either, however, I can easily see it being an evil act in someone elses. If I were DM, I'd make suicide an "evil" act. It would certainly prevent you from moving on into the celestial heavens. Since the Core books do not spell out every single "act" and if it is good, evil, neutral, we have to basically make it up on our own, which is why everyone's campaign world is different.</p><p></p><p></p><p></p><p>Again, this is campaign specific. It is not spelled out in the rules, one way or another. IMC, children are basically innocent. It is society which determines if they turn out good or evil. Even demons and devils "could" be LG, though they would still have the [Evil] subtype. Ever see Hell Boy? What about Drizzt?</p><p></p><p>Anyway, we are slowly getting off track here. This is sort of turning into an alignment debate, and I don't want to hijack the thread.</p></blockquote><p></p>
[QUOTE="RigaMortus, post: 1676629, member: 1077"] Well whose fault is that? The DM for setting that up as an available quest? Or the Player for picking the VoP feat? Or the DM for allowing the VoP feat? In the end, the DM has complete control and say over what happens in his campaign world, and what feats he will and will now allow players to take. I think it's the DMs own fault to allow the VoP feat and then present that player with a set of circumstances that either forces the player to (a) break the Vow or (b) stop playing. Bad DM, bad DM! You forgot to add "in my campaign". In other people's campaign worlds, it very well could be. In the campaign world I am playing in, suicide is not an evil act either, however, I can easily see it being an evil act in someone elses. If I were DM, I'd make suicide an "evil" act. It would certainly prevent you from moving on into the celestial heavens. Since the Core books do not spell out every single "act" and if it is good, evil, neutral, we have to basically make it up on our own, which is why everyone's campaign world is different. Again, this is campaign specific. It is not spelled out in the rules, one way or another. IMC, children are basically innocent. It is society which determines if they turn out good or evil. Even demons and devils "could" be LG, though they would still have the [Evil] subtype. Ever see Hell Boy? What about Drizzt? Anyway, we are slowly getting off track here. This is sort of turning into an alignment debate, and I don't want to hijack the thread. [/QUOTE]
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BoED -- Vow of Poverty
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