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Boing Boing reviews Princes of the Apocalypse and calls it D&D's killer app.
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<blockquote data-quote="Henry" data-source="post: 6618983" data-attributes="member: 158"><p>I agree - hello, Keep on the Borderlands? Tomb of Horrors? Hommelet was seminal, I admit, but hardy the "definitive" one that established what to expect from the type. </p><p></p><p>I do agree with the paraphrasing of "evil cults of evil want to do EEEVIL and must be stopped" - some sections of the opening chapter I swear reads like some stuff I used to write for AD&D in the 10th grade - though the actual adventure content is not bad at all, and I would have been a LOT happier if they had used some conventions of adventure writing that Paizo has down to a science (e.g. In-text stat blocks instead of page references for one. Wotc can't get away with the same trick Paizo does where the stat blocks are generic, becuase Paizo has the PFSRD to fall back to for users to just pull from, WotC does not have this for gamer prep.) I do like their characterizations, both of the cults and their leaders - a party will be able to know the different squaring off against an Earth cult versus a fire cult, etc.</p><p></p><p>The adventure, I agree, is not bad; yes, it doesn't have to "be Tolstoy", but it can still have reasonably deep motivations for the enemies, and give good indicators of their fallback plans.</p><p></p><p>EDIT: lest I get accused of hatin' for the sake of hatin':</p><p><em>the troubles have a source known to few in the North: Elemental Evil. Servants of this malevolence gather in the Sumber hills and spy on the Dessarin valley, drawn by a force they can't explain...</em></p><p><em></em></p><p><em>...the threat of elemental evil surfaces in different worlds of the multiverse...</em></p><p><em></em></p><p><em>...the presence of Elemental Evil goes back thousands of years...</em></p><p><em></em></p><p><em>...lunatics, outlaws, power-hungry villains, and monsters of all description began to trickle into the valley, drawn by the dark call of Elemental Evil."</em></p></blockquote><p></p>
[QUOTE="Henry, post: 6618983, member: 158"] I agree - hello, Keep on the Borderlands? Tomb of Horrors? Hommelet was seminal, I admit, but hardy the "definitive" one that established what to expect from the type. I do agree with the paraphrasing of "evil cults of evil want to do EEEVIL and must be stopped" - some sections of the opening chapter I swear reads like some stuff I used to write for AD&D in the 10th grade - though the actual adventure content is not bad at all, and I would have been a LOT happier if they had used some conventions of adventure writing that Paizo has down to a science (e.g. In-text stat blocks instead of page references for one. Wotc can't get away with the same trick Paizo does where the stat blocks are generic, becuase Paizo has the PFSRD to fall back to for users to just pull from, WotC does not have this for gamer prep.) I do like their characterizations, both of the cults and their leaders - a party will be able to know the different squaring off against an Earth cult versus a fire cult, etc. The adventure, I agree, is not bad; yes, it doesn't have to "be Tolstoy", but it can still have reasonably deep motivations for the enemies, and give good indicators of their fallback plans. EDIT: lest I get accused of hatin' for the sake of hatin': [i]the troubles have a source known to few in the North: Elemental Evil. Servants of this malevolence gather in the Sumber hills and spy on the Dessarin valley, drawn by a force they can't explain... ...the threat of elemental evil surfaces in different worlds of the multiverse... ...the presence of Elemental Evil goes back thousands of years... ...lunatics, outlaws, power-hungry villains, and monsters of all description began to trickle into the valley, drawn by the dark call of Elemental Evil."[/i] [/QUOTE]
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