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<blockquote data-quote="Jack7" data-source="post: 4922602" data-attributes="member: 54707"><p>I think others have given good ideas about systems to employ, though when it came to sci-fi about AI then I made up my own game. </p><p></p><p>But I do have a couple of ideas concerning BOLOs. I have a BOLO in one of my games, the original stories by Laumer were some of my favorite sci-fi books as a young fella. Anywho I suggest you read his original series of books assuming you haven't already.</p><p></p><p>So here are some ideas about how you could involve the BOLO in the game without necessarily getting the tank into battle. As you know the BOLO has a huge internal AI system which is very heroic and knightly in most cases. Self-sacrificial too.</p><p></p><p>In my game there are things called IA, which are the reverse of AI, in the fact that they are artifacts which are intelligent in some way or capacity. Some are alien, some are of unknown origins. Some can house AI , so that the AI of a BOLO can be more or less easily transported around outside the hull of the tank.</p><p></p><p>Other corporations have built cyborgs and androids which can effectively either house large parts of the AI of a BOLO, or can at least link to the AI of a BOLO so as to act like a controlling parallel connection link, in effect giving the BOLO a humanoid body by which it can directly interact with humans and aliens at their level of size and function. (Think of the BOLO as a Knight, in tank form he is like a super Mounted Knight, in these smaller and independently functioning bodies he is like a dismounted soldier or even an agent. This allows the BOLO to act as both Mounted War-Knight and Stealthy Agent - often those he encounters in these smaller bodies are unaware he is in fact a BOLO AI.) This also allows the BOLO to scout out small areas, to conduct reconnaissance, and to infiltrate various areas used by enemies, etc. You might think of these bodies as sort of like a drone (or like a UAV, only land based) of the AI consciousness of the BOLO. </p><p></p><p>I've also equipped the BOLOs in my game with detachable, multi-functional scouts of various kinds, aerial, marine, and ground based, for various operations. This allows the BOLO to construct operations in areas it could not normally reach, and therefore to remain active and directing or controlling affairs even in environments in which it is operationally restricted. Anywho, if you were interested din making the BOLO a player, then it could engage in operations or perhaps even adventure with the team/party through such proxy means, artifacts, and devices.</p><p></p><p>Also I've had aliens assume control of BOLO AI, and the various sub-components of a BOLO system, such as AI body housings, and drone systems.</p><p></p><p>Then again you could have a BOLO develop it's own thought patterns, or even have one go rogue, as Laumer did in his original series.</p><p></p><p>Just thought I'd throw those ideas out there for possible consideration.</p><p></p><p>Happy Hunting.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4922602, member: 54707"] I think others have given good ideas about systems to employ, though when it came to sci-fi about AI then I made up my own game. But I do have a couple of ideas concerning BOLOs. I have a BOLO in one of my games, the original stories by Laumer were some of my favorite sci-fi books as a young fella. Anywho I suggest you read his original series of books assuming you haven't already. So here are some ideas about how you could involve the BOLO in the game without necessarily getting the tank into battle. As you know the BOLO has a huge internal AI system which is very heroic and knightly in most cases. Self-sacrificial too. In my game there are things called IA, which are the reverse of AI, in the fact that they are artifacts which are intelligent in some way or capacity. Some are alien, some are of unknown origins. Some can house AI , so that the AI of a BOLO can be more or less easily transported around outside the hull of the tank. Other corporations have built cyborgs and androids which can effectively either house large parts of the AI of a BOLO, or can at least link to the AI of a BOLO so as to act like a controlling parallel connection link, in effect giving the BOLO a humanoid body by which it can directly interact with humans and aliens at their level of size and function. (Think of the BOLO as a Knight, in tank form he is like a super Mounted Knight, in these smaller and independently functioning bodies he is like a dismounted soldier or even an agent. This allows the BOLO to act as both Mounted War-Knight and Stealthy Agent - often those he encounters in these smaller bodies are unaware he is in fact a BOLO AI.) This also allows the BOLO to scout out small areas, to conduct reconnaissance, and to infiltrate various areas used by enemies, etc. You might think of these bodies as sort of like a drone (or like a UAV, only land based) of the AI consciousness of the BOLO. I've also equipped the BOLOs in my game with detachable, multi-functional scouts of various kinds, aerial, marine, and ground based, for various operations. This allows the BOLO to construct operations in areas it could not normally reach, and therefore to remain active and directing or controlling affairs even in environments in which it is operationally restricted. Anywho, if you were interested din making the BOLO a player, then it could engage in operations or perhaps even adventure with the team/party through such proxy means, artifacts, and devices. Also I've had aliens assume control of BOLO AI, and the various sub-components of a BOLO system, such as AI body housings, and drone systems. Then again you could have a BOLO develop it's own thought patterns, or even have one go rogue, as Laumer did in his original series. Just thought I'd throw those ideas out there for possible consideration. Happy Hunting. [/QUOTE]
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