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Bolstering Wizards
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<blockquote data-quote="TallIan" data-source="post: 7518383" data-attributes="member: 6853819"><p><em>Languished </em>is not the word I would choose. Wizards have, IMO, gotten the same attention most other classes have, but haven't received a bump, like some others. So classes are now mostly balanced against each other across all levels. Unlike in previous editions where wizards were rubbish at low levels and terrifying at high.</p><p></p><p>I find that my wizard can routinely turn a counter from deadly to trivial with a single spell, either dealing with large numbers of enemies all at once or dealing with a single deadly enemy. This is done intentionally - its not a flukey roll of the dice but a statistically likely outcome. Usually this is due to a concentration spell, so being able to hold concentration on two spells will significantly boost a wizards power.</p><p></p><p>Even if you limit one of those concentration spells to "self" as a defensive buff you are still boosting the wizard as concentration spells that are "self" usually make the wizard far less fragile. So doing this will leave the wizard with all his current power and remove a significant weakness. Wizards are not quite the glass cannons they used to be, but they are still pretty fragile.</p><p></p><p>EDIT: forgot to add, that I find most of the wizard's flair comes just before combat, or in the opening round. Once combat actually starts I could really leave the table as my wizard will usually just be avoiding getting hit so his concentration isn't compromised and throwing the occasional cantrip. The damage output isn't exactly significant as mostly wizard cantrips don't get bonuses like weapon damage does.</p><p></p><p>So if you are looking for flashy round to round "BOOM!" maybe wizard isn't for you - possibly evoker, but sorcerer makes for a much better blaster caster or buffer. Wizard is more about environment manipulation and crowd control.</p></blockquote><p></p>
[QUOTE="TallIan, post: 7518383, member: 6853819"] [I]Languished [/I]is not the word I would choose. Wizards have, IMO, gotten the same attention most other classes have, but haven't received a bump, like some others. So classes are now mostly balanced against each other across all levels. Unlike in previous editions where wizards were rubbish at low levels and terrifying at high. I find that my wizard can routinely turn a counter from deadly to trivial with a single spell, either dealing with large numbers of enemies all at once or dealing with a single deadly enemy. This is done intentionally - its not a flukey roll of the dice but a statistically likely outcome. Usually this is due to a concentration spell, so being able to hold concentration on two spells will significantly boost a wizards power. Even if you limit one of those concentration spells to "self" as a defensive buff you are still boosting the wizard as concentration spells that are "self" usually make the wizard far less fragile. So doing this will leave the wizard with all his current power and remove a significant weakness. Wizards are not quite the glass cannons they used to be, but they are still pretty fragile. EDIT: forgot to add, that I find most of the wizard's flair comes just before combat, or in the opening round. Once combat actually starts I could really leave the table as my wizard will usually just be avoiding getting hit so his concentration isn't compromised and throwing the occasional cantrip. The damage output isn't exactly significant as mostly wizard cantrips don't get bonuses like weapon damage does. So if you are looking for flashy round to round "BOOM!" maybe wizard isn't for you - possibly evoker, but sorcerer makes for a much better blaster caster or buffer. Wizard is more about environment manipulation and crowd control. [/QUOTE]
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