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<blockquote data-quote="clearstream" data-source="post: 7518485" data-attributes="member: 71699"><p>Not really. I have extensive reasons behind what I suggest. A strategy I use to swiftly prop-up or knock-down a concept is to peg it out near the edge of the envelope. And avoid investing time in precision costings and so on, until after I can sound out if it is reasonable. To give some insight, if we ask ourselves "<em>How might we cause more interactions across things Wizards can do</em>" and consider landmark games such as <em>Cosmic Encounter</em> which basically nailed the answer: we look for combinatorial strategies. Concentration blocks combinatorial strategies (by one character, in regard to their Concentration spells). Many contemporary games benefit hugely from combinatorial mechanics: it's one of the most important discoveries in gaming of the last century. Wizards play out like a grab-bag of powerful, but individual effects. The question isn't one of power, it's of whether more intrigue and diversity can be achieved?</p><p></p><p>It's true I focus on crunch. That's what interests me. For me, the play comes more out of the crunch than the fluff. Or maybe it is better to say that the fluff is spun out of the crunch? Hence if I want to see diversity in Wizard play, I don't want a novel about their funny frolics and frivolous frocks.</p><p></p><p>In closing, in this thread it was clear from the first few posts that double concentration is a bad concept - or at least not a good concept in terms of my rough goals - so I responded very promptly acknowledging that. (<strong>By the end of page 1</strong>, I'd done so!) In other cases, it's not so clear, or I don't yet to my taste see any convincing arguments. Yet I'm grateful and highly value what other posters contribute. It helps illuminate all kinds of new things, new aspects of the game, and factors bearing on a concept that I might very well (and often have!) overlooked.</p><p></p><p>(NB: I have no "malaise" with Warlocks. I like Warlocks. Very concretely, I want to broaden their viable strategies, which right now are <em>demonstrably </em>over-shadowed by Agonizing EB.)</p></blockquote><p></p>
[QUOTE="clearstream, post: 7518485, member: 71699"] Not really. I have extensive reasons behind what I suggest. A strategy I use to swiftly prop-up or knock-down a concept is to peg it out near the edge of the envelope. And avoid investing time in precision costings and so on, until after I can sound out if it is reasonable. To give some insight, if we ask ourselves "[I]How might we cause more interactions across things Wizards can do[/I]" and consider landmark games such as [I]Cosmic Encounter[/I] which basically nailed the answer: we look for combinatorial strategies. Concentration blocks combinatorial strategies (by one character, in regard to their Concentration spells). Many contemporary games benefit hugely from combinatorial mechanics: it's one of the most important discoveries in gaming of the last century. Wizards play out like a grab-bag of powerful, but individual effects. The question isn't one of power, it's of whether more intrigue and diversity can be achieved? It's true I focus on crunch. That's what interests me. For me, the play comes more out of the crunch than the fluff. Or maybe it is better to say that the fluff is spun out of the crunch? Hence if I want to see diversity in Wizard play, I don't want a novel about their funny frolics and frivolous frocks. In closing, in this thread it was clear from the first few posts that double concentration is a bad concept - or at least not a good concept in terms of my rough goals - so I responded very promptly acknowledging that. ([B]By the end of page 1[/B], I'd done so!) In other cases, it's not so clear, or I don't yet to my taste see any convincing arguments. Yet I'm grateful and highly value what other posters contribute. It helps illuminate all kinds of new things, new aspects of the game, and factors bearing on a concept that I might very well (and often have!) overlooked. (NB: I have no "malaise" with Warlocks. I like Warlocks. Very concretely, I want to broaden their viable strategies, which right now are [I]demonstrably [/I]over-shadowed by Agonizing EB.) [/QUOTE]
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