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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bolts, Open Lock and Thief Tools
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<blockquote data-quote="argo" data-source="post: 1951896" data-attributes="member: 5752"><p>As the saying goes "locks are put on doors to keep honest people honest". In other words unless your door is a bank vault there hasn't been a lock invented that a properly skilled locksmith/thief can't get past in five minutes or less. If it is a bank vault then it still will not keep them out, just make them take an hour or two. There are probably several ways to open a bolt lock depending on the nature of the door in question: you could saw through the bolt or slip a special probe through to lift/slide it, you might be able to use a magnet from the other side of the door to move the bolt if the bolt is metal or you could drive a wedge through the door frame to open enough of a space to the other side to disloge the bolt from the door jamb (I've seen this done IRL). The method will vary depending on the type of door and lock encountered but a person with ranks in the skill is assumed to be able to analyze the puzzle in front of him and pick the correct method as part of his trainning in the skill.</p><p></p><p>From a purely gamist standpoint it also isn't fair to arbitrairly declare certain types of locks "unpickable". If your player is puting his character resources into the skill then he should be allowed to use it. Open Locks is a limited enough skill already.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="argo, post: 1951896, member: 5752"] As the saying goes "locks are put on doors to keep honest people honest". In other words unless your door is a bank vault there hasn't been a lock invented that a properly skilled locksmith/thief can't get past in five minutes or less. If it is a bank vault then it still will not keep them out, just make them take an hour or two. There are probably several ways to open a bolt lock depending on the nature of the door in question: you could saw through the bolt or slip a special probe through to lift/slide it, you might be able to use a magnet from the other side of the door to move the bolt if the bolt is metal or you could drive a wedge through the door frame to open enough of a space to the other side to disloge the bolt from the door jamb (I've seen this done IRL). The method will vary depending on the type of door and lock encountered but a person with ranks in the skill is assumed to be able to analyze the puzzle in front of him and pick the correct method as part of his trainning in the skill. From a purely gamist standpoint it also isn't fair to arbitrairly declare certain types of locks "unpickable". If your player is puting his character resources into the skill then he should be allowed to use it. Open Locks is a limited enough skill already. Hope that helps. [/QUOTE]
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