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General Tabletop Discussion
*Pathfinder & Starfinder
Bonded objects and familiars. Are they balanced?
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<blockquote data-quote="Anguish" data-source="post: 5056399" data-attributes="member: 27032"><p>Meh. Seems every fortress has unexplored caverns. Beside, warding is relatively expensive. While it's unlikely someone's going to successfully <em>teleport</em> into the throne room, the original discussion was about things being taken at the town's gates. How about we just <em>scry</em> on a servant, use some illusions to disguise ourselves, hop in near them, assume their identity and walk inside. I'm guessing you're going to suggest detection spells. Sure. Suddenly this kingdom is sinking huge portions of its wealth into spell-casting services.</p><p></p><p></p><p></p><p>Shrug. You can still enchant your item. So you can have a simple ring at 1st level, then have it turned into a <em>ring of featherfall</em> later on. I also fail to see where it actually says it consumes a magic item slot. I could be blind, but I don't see a specific statement. Intent of the rules... unclear.</p><p></p><p></p><p></p><p>The spontaneity is probably the biggest thing, even at low-level. I've had a <em>teleport</em> go horribly awry with only one prepared, and the entire party ended up something like 20 miles off the coast, in the ocean. Ooops. Fortunately one party member was an incredible swimmer, and the rest were able to climb into a bag of holding. It was opened periodically to refresh the air supply. Still, the primary fighter had to swim for the better part of a day. Plenty of Con checks for fatigue and exhaustion, and even with the cleric reaching out to "fix" things periodically, by the time the party reached shore, it was <u>very</u> touch & go. Not a given. This was before PFRPG Beta. Had my wizard been able to use an arcane bonded object, it would've been a non-issue.</p><p></p><p>There are lots of times when just ONE spell you didn't prepare can save the day.</p></blockquote><p></p>
[QUOTE="Anguish, post: 5056399, member: 27032"] Meh. Seems every fortress has unexplored caverns. Beside, warding is relatively expensive. While it's unlikely someone's going to successfully [i]teleport[/i] into the throne room, the original discussion was about things being taken at the town's gates. How about we just [i]scry[/i] on a servant, use some illusions to disguise ourselves, hop in near them, assume their identity and walk inside. I'm guessing you're going to suggest detection spells. Sure. Suddenly this kingdom is sinking huge portions of its wealth into spell-casting services. Shrug. You can still enchant your item. So you can have a simple ring at 1st level, then have it turned into a [i]ring of featherfall[/i] later on. I also fail to see where it actually says it consumes a magic item slot. I could be blind, but I don't see a specific statement. Intent of the rules... unclear. The spontaneity is probably the biggest thing, even at low-level. I've had a [i]teleport[/i] go horribly awry with only one prepared, and the entire party ended up something like 20 miles off the coast, in the ocean. Ooops. Fortunately one party member was an incredible swimmer, and the rest were able to climb into a bag of holding. It was opened periodically to refresh the air supply. Still, the primary fighter had to swim for the better part of a day. Plenty of Con checks for fatigue and exhaustion, and even with the cleric reaching out to "fix" things periodically, by the time the party reached shore, it was [u]very[/u] touch & go. Not a given. This was before PFRPG Beta. Had my wizard been able to use an arcane bonded object, it would've been a non-issue. There are lots of times when just ONE spell you didn't prepare can save the day. [/QUOTE]
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Bonded objects and familiars. Are they balanced?
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