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General Tabletop Discussion
*Pathfinder & Starfinder
Bonded objects and familiars. Are they balanced?
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<blockquote data-quote="DragonLancer" data-source="post: 5074371" data-attributes="member: 11868"><p>The idea that city gate guards are going to have casters with them to find spellcasters or magically tooled up individuals entering the city, is using magic as technology which I detest. I want a mediveal world with my D&D added.</p><p></p><p>As for the debate, reading through the book I instantly jumped at bonded items. IMO they are far superior to taking a familiar. That the wizards has an extra spell for whatever he needs ("damg, I don't have a knock spell. Time to camp up till tomorrow morning lads...") is fantastic. I'd much rather have that than a bonus save or skill mod from a familiar.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 5074371, member: 11868"] The idea that city gate guards are going to have casters with them to find spellcasters or magically tooled up individuals entering the city, is using magic as technology which I detest. I want a mediveal world with my D&D added. As for the debate, reading through the book I instantly jumped at bonded items. IMO they are far superior to taking a familiar. That the wizards has an extra spell for whatever he needs ("damg, I don't have a knock spell. Time to camp up till tomorrow morning lads...") is fantastic. I'd much rather have that than a bonus save or skill mod from a familiar. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bonded objects and familiars. Are they balanced?
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