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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Bonds of Forced Faith adventure - how to "Level Up" the characters?
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<blockquote data-quote="RangerWickett" data-source="post: 8551751" data-attributes="member: 63"><p>The BoFF characters were built to exist only in this adventure, to have powers that fit well with the plot and that provided interesting ways to confront the challenges. They weren't meant to fit into a power scale like a character class with levels. I think it turned out a pretty fun, balanced one-shot, but I'm not sure it showcases Level Up that well. The Journey rules, as an example of one thing I like a lot from LU, don't apply since it all takes place over the course of one night. </p><p></p><p>The low-hanging fruit of revisions would be to give all the foes maneuver DCs in their stat blocks, and to give each PC a few skill specializations and two or three exploration knacks (I don't know if the A5E book has a formal name for it, but that's what they were called in the design stage -- those things that are supposed to help the Exploration Pillar).</p><p></p><p>King Lorcan was built to have a flexible combat suite (and, full disclosure, I always prefer to make 'build your own' style rulesets instead of 'list of neat powers' rulesets -- so I was overruled in how A5E maneuvers ought to work). If your goal is to showcase A5E, he definitely needs some maneuvers, and probably so do Amielle, Melissa, and maybe one of Stanfield's incarnations. (Though Stanfield is already a supremely complicated character already.)</p><p></p><p>A5E doesn't add a ton to spellcasting classes' complexity.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8551751, member: 63"] The BoFF characters were built to exist only in this adventure, to have powers that fit well with the plot and that provided interesting ways to confront the challenges. They weren't meant to fit into a power scale like a character class with levels. I think it turned out a pretty fun, balanced one-shot, but I'm not sure it showcases Level Up that well. The Journey rules, as an example of one thing I like a lot from LU, don't apply since it all takes place over the course of one night. The low-hanging fruit of revisions would be to give all the foes maneuver DCs in their stat blocks, and to give each PC a few skill specializations and two or three exploration knacks (I don't know if the A5E book has a formal name for it, but that's what they were called in the design stage -- those things that are supposed to help the Exploration Pillar). King Lorcan was built to have a flexible combat suite (and, full disclosure, I always prefer to make 'build your own' style rulesets instead of 'list of neat powers' rulesets -- so I was overruled in how A5E maneuvers ought to work). If your goal is to showcase A5E, he definitely needs some maneuvers, and probably so do Amielle, Melissa, and maybe one of Stanfield's incarnations. (Though Stanfield is already a supremely complicated character already.) A5E doesn't add a ton to spellcasting classes' complexity. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Bonds of Forced Faith adventure - how to "Level Up" the characters?
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