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Bone Rapiers, Stone swords, and Golden Maces
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<blockquote data-quote="bmcdaniel" data-source="post: 570883" data-attributes="member: 1772"><p><strong>Rules from Bronze Age Campaign</strong></p><p></p><p>My next campaign will be set in Bronze Age Greece and I have some rule changes. Basically, ordinary (metal) weapons are made of bronze. Iron weapons are considered masterwork weapons. Certain weapons can't be made with the poor metalworking techniques available (two-handed sword, glaive, halberd, longsword); certain weapons are available but only in iron (masterwork) versions (scimitar, rapier, khopesh). </p><p></p><p>I also have the following rule for weapon breakage:</p><p></p><p>Free Sunder</p><p>In order to simulate the relative fragility of bronze age weaponry, we will use a "free sunder" rule. Whenever an attacker using a weapon in melee rolls a natural 1 on an attack, the defender may make an immediate sunder attempt against the attacker's weapon (if the defender has a blunt or slashing weapon) or shield. Doing so does not provoke an attack of opportunity the way a normal sunder attempt does. The free sunder is treated in all ways like an attack of opportunity, including the limit on the number of attacks of opportunity he may make in his turn.</p><p></p><p></p><p>There are also changes to available armor, but I'll leave those for another day.</p><p></p><p>BMM</p></blockquote><p></p>
[QUOTE="bmcdaniel, post: 570883, member: 1772"] [b]Rules from Bronze Age Campaign[/b] My next campaign will be set in Bronze Age Greece and I have some rule changes. Basically, ordinary (metal) weapons are made of bronze. Iron weapons are considered masterwork weapons. Certain weapons can't be made with the poor metalworking techniques available (two-handed sword, glaive, halberd, longsword); certain weapons are available but only in iron (masterwork) versions (scimitar, rapier, khopesh). I also have the following rule for weapon breakage: Free Sunder In order to simulate the relative fragility of bronze age weaponry, we will use a "free sunder" rule. Whenever an attacker using a weapon in melee rolls a natural 1 on an attack, the defender may make an immediate sunder attempt against the attacker's weapon (if the defender has a blunt or slashing weapon) or shield. Doing so does not provoke an attack of opportunity the way a normal sunder attempt does. The free sunder is treated in all ways like an attack of opportunity, including the limit on the number of attacks of opportunity he may make in his turn. There are also changes to available armor, but I'll leave those for another day. BMM [/QUOTE]
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