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<blockquote data-quote="Ferrix" data-source="post: 2265774" data-attributes="member: 6115"><p>Looking at the other feats which allow you to trade out Sneak Attack dice for effects we see the following:</p><p></p><p>Arterial Strike: Forgo 1 die to deal a bleeding wound, 1 dmg/rnd until healed, not stackable.</p><p>Hamstring: Trade 2 dice to halve the land speed of your opponent until healed.</p><p></p><p>To deal 1d4 Con damage, I'd say it would have to require trading out at least 3 dice.</p><p></p><p>Additionally, despite the preoccupation with supposedly unarmed strikes only being able to break bones, I would not limit it to unarmed strikes.</p><p></p><p>It'd look more like this to me:</p><p></p><p><strong>Shattering Strike</strong></p><p>Your sneak attacks target vital bone or supporting structures, shattering them and causing massive internal damage.</p><p><strong>Prerequisites:</strong> +3d6 Sneak Attack, base attack bonus +4</p><p><strong>Benefit:</strong> If you hit with a sneak attack, you may choose to forgo +3d6 of sneak attack damage to deliver a shattering strike. The target takes 2 Constitution damage. You may deliver only one shattering strike per successful sneak attack.</p><p><strong>Notes:</strong> Because it is a sneak attack, your target must be susceptible to sneak attack damage, thus undead, constructs, and other creatures immune to critical hits and sneak attacks are not affected by a shattering strike.</p><p></p><p>+3d6 sneak attack because you need to be able to sacrifice that many to be able to use it. Base attack bonus +4 because all of the other feats which allow you to trade out have that pre-req, and this being probably the strongest, should have the same pre-req. It deals 2 Constitution damage for two reasons, one so that it is always useful (rolling a 1 when your opponent has a 13 Con will be relatively disappointing), and two because it isn't a variable number (if you got lucky with your version, in a round with say two or three successful sneak attacks, rolling high, you could drop someone of 8 to 12 con).</p><p></p><p>That's my opinion on the whole thing.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2265774, member: 6115"] Looking at the other feats which allow you to trade out Sneak Attack dice for effects we see the following: Arterial Strike: Forgo 1 die to deal a bleeding wound, 1 dmg/rnd until healed, not stackable. Hamstring: Trade 2 dice to halve the land speed of your opponent until healed. To deal 1d4 Con damage, I'd say it would have to require trading out at least 3 dice. Additionally, despite the preoccupation with supposedly unarmed strikes only being able to break bones, I would not limit it to unarmed strikes. It'd look more like this to me: [b]Shattering Strike[/b] Your sneak attacks target vital bone or supporting structures, shattering them and causing massive internal damage. [b]Prerequisites:[/b] +3d6 Sneak Attack, base attack bonus +4 [b]Benefit:[/b] If you hit with a sneak attack, you may choose to forgo +3d6 of sneak attack damage to deliver a shattering strike. The target takes 2 Constitution damage. You may deliver only one shattering strike per successful sneak attack. [b]Notes:[/b] Because it is a sneak attack, your target must be susceptible to sneak attack damage, thus undead, constructs, and other creatures immune to critical hits and sneak attacks are not affected by a shattering strike. +3d6 sneak attack because you need to be able to sacrifice that many to be able to use it. Base attack bonus +4 because all of the other feats which allow you to trade out have that pre-req, and this being probably the strongest, should have the same pre-req. It deals 2 Constitution damage for two reasons, one so that it is always useful (rolling a 1 when your opponent has a 13 Con will be relatively disappointing), and two because it isn't a variable number (if you got lucky with your version, in a round with say two or three successful sneak attacks, rolling high, you could drop someone of 8 to 12 con). That's my opinion on the whole thing. [/QUOTE]
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