Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bone snapping fun!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GoodKingJayIII" data-source="post: 2291178" data-attributes="member: 13804"><p>The Con damage is abstract. Comparing it to actual bone-breakings in real life is probably not realistic. I think in that way the flavor fits the 3.x setting.</p><p></p><p>However, it is a pretty nasty feat. Even Ferrix's version is very good. Were I a rogue player I'd be itching for this feat. Con damage is simply brutal in DnD, no bones about it. To add to Ferrix's version, I'd add that this attack deals <strong>no hit point damage</strong>. As has been said many times, this feat simply gets better against higher-level foes, so I think hp damage on top of Con damage is a bit much. I might also require the Fort save, as above (though if no hp damage is being dealt, I'm less inclined to this solution). Consider something like this as well:</p><p></p><p><strong>Shattering Strike</strong></p><p>Your sneak attacks target vital bone or supporting structures, crippling your opponents</p><p><strong>Prerequisites:</strong> +1d6 Sneak Attack, base attack bonus +4, Str 13</p><p><strong>Benefit:</strong> If you hit with a sneak attack, you may choose to forgo +1d6 of sneak attack to cripple your opponents. If the attack hits, the opponent takes a -2 penalty to AC and a -4 penalty to all physical skills. Treat these penalties as ability damage for the purposes of natural healing, however they can also be healed by any magical healing, such as a <em>cure</em> spell (1 penalty removed per point of healing, removing the skill penalty first, then the penalty to Armor Class).</p><p><strong>Notes:</strong> Because it is a sneak attack, your target must be susceptible to sneak attack damage, thus undead, constructs, and other creatures immune to critical hits and sneak attacks are not affected by a shattering strike.</p><p></p><p>It's a bit more complicated than the above versions, but I also think it sticks to the flavor of the feat, is much less powerful than dealing Con damage, and is still useful.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 2291178, member: 13804"] The Con damage is abstract. Comparing it to actual bone-breakings in real life is probably not realistic. I think in that way the flavor fits the 3.x setting. However, it is a pretty nasty feat. Even Ferrix's version is very good. Were I a rogue player I'd be itching for this feat. Con damage is simply brutal in DnD, no bones about it. To add to Ferrix's version, I'd add that this attack deals [B]no hit point damage[/B]. As has been said many times, this feat simply gets better against higher-level foes, so I think hp damage on top of Con damage is a bit much. I might also require the Fort save, as above (though if no hp damage is being dealt, I'm less inclined to this solution). Consider something like this as well: [B]Shattering Strike[/B] Your sneak attacks target vital bone or supporting structures, crippling your opponents [B]Prerequisites:[/B] +1d6 Sneak Attack, base attack bonus +4, Str 13 [B]Benefit:[/B] If you hit with a sneak attack, you may choose to forgo +1d6 of sneak attack to cripple your opponents. If the attack hits, the opponent takes a -2 penalty to AC and a -4 penalty to all physical skills. Treat these penalties as ability damage for the purposes of natural healing, however they can also be healed by any magical healing, such as a [I]cure[/I] spell (1 penalty removed per point of healing, removing the skill penalty first, then the penalty to Armor Class). [B]Notes:[/B] Because it is a sneak attack, your target must be susceptible to sneak attack damage, thus undead, constructs, and other creatures immune to critical hits and sneak attacks are not affected by a shattering strike. It's a bit more complicated than the above versions, but I also think it sticks to the flavor of the feat, is much less powerful than dealing Con damage, and is still useful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bone snapping fun!
Top