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Bonedust and Clingfire
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<blockquote data-quote="Cabral" data-source="post: 2743171" data-attributes="member: 1193"><p>Since I haven't read the books, take this with a grain of salt, ... okay that was a bit obvious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, for clingfire, it could deal 1d6 damage per round to affected creature unless the creature removes a limb. (roll 1d20: 1-4 Right Leg; 5-8 Left Leg; 9-12 Right Arm; 13-16 Left arm; 17-20 head/vitals, fetch a matchbox and a minister) Every 1d4 rounds the fire spreads to another limb. The fire can't be put out unless <em>remove curse</em> or <em>break enchantment</em> is cast first. Immunity or resistance to fire doesn't prevent someone from catching on fire, but it may prevent or mitigate the damage. This is probably fairly wimpy compared to the book ...</p><p></p><p>Now for bonedust, most of the effexts sound like GM hand waving (no save <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink    ;)"  data-smilie="2"data-shortname=";)" />) but the coughing blood should be a disease with a Fortitude save... How about Bonedust (after effects) Infection: Contact DC: 25 (or higher) Damage: 1d4 Con drain (possibly and Str and Dex)</p><p></p><p>Just some thoughts based on your description.</p></blockquote><p></p>
[QUOTE="Cabral, post: 2743171, member: 1193"] Since I haven't read the books, take this with a grain of salt, ... okay that was a bit obvious. ;) Anyway, for clingfire, it could deal 1d6 damage per round to affected creature unless the creature removes a limb. (roll 1d20: 1-4 Right Leg; 5-8 Left Leg; 9-12 Right Arm; 13-16 Left arm; 17-20 head/vitals, fetch a matchbox and a minister) Every 1d4 rounds the fire spreads to another limb. The fire can't be put out unless [i]remove curse[/i] or [i]break enchantment[/i] is cast first. Immunity or resistance to fire doesn't prevent someone from catching on fire, but it may prevent or mitigate the damage. This is probably fairly wimpy compared to the book ... Now for bonedust, most of the effexts sound like GM hand waving (no save ;)) but the coughing blood should be a disease with a Fortitude save... How about Bonedust (after effects) Infection: Contact DC: 25 (or higher) Damage: 1d4 Con drain (possibly and Str and Dex) Just some thoughts based on your description. [/QUOTE]
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