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General Tabletop Discussion
*Dungeons & Dragons
Bonus action and reaction spell - rules advice from WotC contradicting each other
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<blockquote data-quote="Dausuul" data-source="post: 6500616" data-attributes="member: 58197"><p>The thing to keep in mind is that "round" and "turn" are two different things. A round is an entire initiative cycle. A turn is an individual combatant's segment of that cycle. So if you have a fighter, a wizard, a rogue, and a giant, each round would consist of four turns--one turn for each combatant.</p><p></p><p>The rules on spellcasting say that a bonus action spell precludes casting any other spells on that <strong>turn</strong>. What this means is that you cannot cast <em>misty step</em> and <em>shield</em> on the same turn. But you could cast <em>shield</em> later in the round.</p><p></p><p>As an example: Let's say you're playing an Eldritch Knight. You win initiative and use <em>misty step</em> to get next to an ogre. You then whale on the ogre with your sword, and move away using your regular movement. Moving away provokes an opportunity attack from the ogre. Because it's still your turn, and you've cast <em>misty step</em> already, you cannot cast <em>shield</em> in response to the OA.</p><p></p><p>You take the hit and end your turn. Now the ogre moves up to attack you. It's still the same <em>round</em>, but it's no longer the same <em>turn</em>, so you can cast <em>shield</em> against the ogre's regular attack.</p><p></p><p>As I read it, this is the disagreement between Crawford and Mearls: Crawford was applying the rules as described above, whereas Mearls was saying he'd allow you to use <em>shield</em> against the OA. Crawford is correct by RAW, but I think Mearls's ruling makes things simpler and more logical, and I'd probably go with it unless someone could point me to a way it could be abused.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6500616, member: 58197"] The thing to keep in mind is that "round" and "turn" are two different things. A round is an entire initiative cycle. A turn is an individual combatant's segment of that cycle. So if you have a fighter, a wizard, a rogue, and a giant, each round would consist of four turns--one turn for each combatant. The rules on spellcasting say that a bonus action spell precludes casting any other spells on that [B]turn[/B]. What this means is that you cannot cast [I]misty step[/I] and [I]shield[/I] on the same turn. But you could cast [I]shield[/I] later in the round. As an example: Let's say you're playing an Eldritch Knight. You win initiative and use [I]misty step[/I] to get next to an ogre. You then whale on the ogre with your sword, and move away using your regular movement. Moving away provokes an opportunity attack from the ogre. Because it's still your turn, and you've cast [I]misty step[/I] already, you cannot cast [I]shield[/I] in response to the OA. You take the hit and end your turn. Now the ogre moves up to attack you. It's still the same [I]round[/I], but it's no longer the same [I]turn[/I], so you can cast [I]shield[/I] against the ogre's regular attack. As I read it, this is the disagreement between Crawford and Mearls: Crawford was applying the rules as described above, whereas Mearls was saying he'd allow you to use [i]shield[/i] against the OA. Crawford is correct by RAW, but I think Mearls's ruling makes things simpler and more logical, and I'd probably go with it unless someone could point me to a way it could be abused. [/QUOTE]
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