Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Bonus Action Conversion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9849926" data-attributes="member: 6790260"><p>I'm not sure it is possible to design for both. Because when you design for the former, you...genuinely stop caring about whether things might interact in genuinely undesirable--as in, harmful to the play experience--ways, because such interactions will only rarely occur, if ever. When you design for the latter, you do care about that, and you put a stop to it. I...don't really see how it's possible to have a middle ground there, where you both do and do not allow easily-abused rules to stay in the game.</p><p></p><p>More importantly, I'm also talking about things like how 3e was--apparently--designed under the expectation that all players would play it exactly the same way they played 2e. That's why they juiced the Cleric and Druid to Kingdom come, because they <em>expected</em> that every Cleric would spend 3/4 of their slots on healing people, rather than using them for the extensive list of powerful spells available to Clerics. That's why Natural Spell was a 6th level feat, rather than a capstone as it is in 5e. Etc.</p><p></p><p>There's a pretty major difference between designing a game under the presumption that everyone who plays it will only play one specific style, and designing it so that the incentives of play actually do line up with the intended playstyle rather than pointing <em>diametrically opposite</em>, as is so often the case in 3rd edition. 5e, being 90% 3e, has many of the same problems, just ever-so-gently toned down.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9849926, member: 6790260"] I'm not sure it is possible to design for both. Because when you design for the former, you...genuinely stop caring about whether things might interact in genuinely undesirable--as in, harmful to the play experience--ways, because such interactions will only rarely occur, if ever. When you design for the latter, you do care about that, and you put a stop to it. I...don't really see how it's possible to have a middle ground there, where you both do and do not allow easily-abused rules to stay in the game. More importantly, I'm also talking about things like how 3e was--apparently--designed under the expectation that all players would play it exactly the same way they played 2e. That's why they juiced the Cleric and Druid to Kingdom come, because they [I]expected[/I] that every Cleric would spend 3/4 of their slots on healing people, rather than using them for the extensive list of powerful spells available to Clerics. That's why Natural Spell was a 6th level feat, rather than a capstone as it is in 5e. Etc. There's a pretty major difference between designing a game under the presumption that everyone who plays it will only play one specific style, and designing it so that the incentives of play actually do line up with the intended playstyle rather than pointing [I]diametrically opposite[/I], as is so often the case in 3rd edition. 5e, being 90% 3e, has many of the same problems, just ever-so-gently toned down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bonus Action Conversion
Top