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General Tabletop Discussion
*Dungeons & Dragons
Bonus action spell cast and readying to cast a spell
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<blockquote data-quote="Fanaelialae" data-source="post: 7039697" data-attributes="member: 53980"><p>[MENTION=61932]Barolo[/MENTION] had already covered most of what I was going to say, but here are a few additional thought.</p><p></p><p>For starters, your original statement was a blanket statement implying that any caster might pull this off, rather than a single corner-case build. </p><p></p><p>Secondly, if you have a problem with it, just don't use the <em>optional</em> multiclassing rules. Or, if it's just that one build, rule that you won't have its cheese stinking up your campaign (although I'd phrase it more nicely to the player). </p><p></p><p>Thirdly, this build takes a while to get rolling. It doesn't work prior to 4th level, and at that level you can only use it every other round I believe (away from my books atm) because you need to use your bonus action every other round to convert spell slots to sorcery points. It's not until 8th level (when you have 6 sorcery points) that you can maintain this for even a short encounter (3 rounds). It's 12th level before you can maintain it continuously through a longer (5 round) encounter. The campaign could realistically end, or the character could die, before you even get to those levels.</p><p></p><p>Fourth, you're a one trick pony. You can keep pace with the Sharpshooters, good for you. You're not as tough as a warrior and by making yourself one of the highest DPR members of the party, you make yourself a significant target (might not end well for you). You're certainly not as useful to the party as a real caster, given that you're hoarding your slots to power quicken.</p><p></p><p>Lastly, it's just DPR. To paraphrase [MENTION=6787650]Hemlock[/MENTION] there are better things to optimize.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7039697, member: 53980"] [MENTION=61932]Barolo[/MENTION] had already covered most of what I was going to say, but here are a few additional thought. For starters, your original statement was a blanket statement implying that any caster might pull this off, rather than a single corner-case build. Secondly, if you have a problem with it, just don't use the [I]optional[/I] multiclassing rules. Or, if it's just that one build, rule that you won't have its cheese stinking up your campaign (although I'd phrase it more nicely to the player). Thirdly, this build takes a while to get rolling. It doesn't work prior to 4th level, and at that level you can only use it every other round I believe (away from my books atm) because you need to use your bonus action every other round to convert spell slots to sorcery points. It's not until 8th level (when you have 6 sorcery points) that you can maintain this for even a short encounter (3 rounds). It's 12th level before you can maintain it continuously through a longer (5 round) encounter. The campaign could realistically end, or the character could die, before you even get to those levels. Fourth, you're a one trick pony. You can keep pace with the Sharpshooters, good for you. You're not as tough as a warrior and by making yourself one of the highest DPR members of the party, you make yourself a significant target (might not end well for you). You're certainly not as useful to the party as a real caster, given that you're hoarding your slots to power quicken. Lastly, it's just DPR. To paraphrase [MENTION=6787650]Hemlock[/MENTION] there are better things to optimize. [/QUOTE]
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