Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Bonus action spell cast and readying to cast a spell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FormerlyHemlock" data-source="post: 7039728" data-attributes="member: 6787650"><p>Yep. It's nice to have a nova/burst capability so that when something unexpected happens (either an unexpected threat or an unexpected opportunity) you can respond to it either by killing it quickly or getting out of town; but flushing all of your tactical flexibility down the toilet in order to maximize your damage every round is probably a dumb idea. What's more likely to be useful to the party, an extra 40ish points of damage from Quickening Eldritch Blast four times, or turning someone into a T-Rex? 20 points of damage, or a Careful Web that hampers enemies but PCs are immune to?</p><p></p><p>Creating advantageous circumstances that basically wins the fight is better than partially-depleting the HP of one of the enemies in the fight.</p><p></p><p>As an aside, note that Quicken has a lot of defensive uses too. You can Quicken a spell and then Hide; or Quicken a spell and then Dodge or Dash away from danger. I notice these things because my preferred style puts a premium on staying alive, since staying alive isn't a guarantee, and dying can mean starting over from first level if there isn't another suitable character in your character tree already. (Whenever the active character gains a level, one of the PCs in the character tree of equal or lower level gains a level at the same time, earning enough XP from offscreen activities to bring him up to the necessary XP threshold.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7039728, member: 6787650"] Yep. It's nice to have a nova/burst capability so that when something unexpected happens (either an unexpected threat or an unexpected opportunity) you can respond to it either by killing it quickly or getting out of town; but flushing all of your tactical flexibility down the toilet in order to maximize your damage every round is probably a dumb idea. What's more likely to be useful to the party, an extra 40ish points of damage from Quickening Eldritch Blast four times, or turning someone into a T-Rex? 20 points of damage, or a Careful Web that hampers enemies but PCs are immune to? Creating advantageous circumstances that basically wins the fight is better than partially-depleting the HP of one of the enemies in the fight. As an aside, note that Quicken has a lot of defensive uses too. You can Quicken a spell and then Hide; or Quicken a spell and then Dodge or Dash away from danger. I notice these things because my preferred style puts a premium on staying alive, since staying alive isn't a guarantee, and dying can mean starting over from first level if there isn't another suitable character in your character tree already. (Whenever the active character gains a level, one of the PCs in the character tree of equal or lower level gains a level at the same time, earning enough XP from offscreen activities to bring him up to the necessary XP threshold.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bonus action spell cast and readying to cast a spell
Top