Bonus Cards

Haltherrion

First Post
I've uploaded the bonus card pdf here. It's a large set (4MB) unfortunately, because of the way I did the little graphics in the corners (sorry).

Remember that during the draft, we will deal out all cards in triple sets of a figure card, a bonus card and a suit card. The bonus card applies only to the figure card it is associated with. There is no way to move the bonus card to a different figure, once dealt.

The purpose of the bonus card is to add a little variation to the mix and specifically to make some figures more attractive than they might otherwise be.

bonus_card_sample.jpg
 
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So, are the bonus cards going to be randomly assigned to the figure cards, or are the bonus cards going to be assigned, by you, to the figure cards?
 

SuperBeast said:
So, are the bonus cards going to be randomly assigned to the figure cards, or are the bonus cards going to be assigned, by you, to the figure cards?
It's random. It's described in the draft setup but basically:

  1. Shuffle each of the figure, suit and bonus card stacks (separately)
  2. Deal the figure cards face down in a 6x6 grid.
  3. Deal the bonus cards face down on top of the figure cards.
  4. Deal the suit cards face down on top of the bonus cards.
  5. Turn the three-card stacks over without revealing the suit and bonus cards.
 
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I believe step 5 is actually

5. Turn the 3 card stack over without revealing the suit or bonus cards.

Not revealing the figure card would be silly (given the figure is right next to the pile). ;) I know this was just a typo on the post here ... the rules on the web page describe it as I have.

jim
 

The bonus cards are very cool ... I especially like all of the "feat sequences." You've definitely put together some cool stuff there and will allow folks to have some feats that otherwise get ignored.

jim
 

sivousplay said:
I believe step 5 is actually

5. Turn the 3 card stack over without revealing the suit or bonus cards.

Not revealing the figure card would be silly (given the figure is right next to the pile). ;) I know this was just a typo on the post here ... the rules on the web page describe it as I have.

jim
What are you talking about? That's what it says!

:p (I corrected the original post- you are correct; it was originally wrong. Figure card is revealed, suit and bonus cards are hidden).
 
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sivousplay said:
The bonus cards are very cool ... I especially like all of the "feat sequences." You've definitely put together some cool stuff there and will allow folks to have some feats that otherwise get ignored.

jim
Thanks! I didn't want the feat sequences to be too specific (for instance, I considered a dual weapon fighting sequence or a missile weapon sequence but those would only assist a very limited range of PCs).

If you can think of other sequences, I'll add them in and probably remove some of the skill and/or alignment cards. I kind of ran out of steam last night.

I'm hoping to do one suit in the suit deck each night this week although that might be unrealistic...
 

Made some minor changes:

  • Added card that lets you treat any class as favored.
  • Added a second "sanctified" card
  • Removed some of the extra feat and alignment change cards to make room for these.
 

More interesting bonus cards?

This may be hard for you to assess without trying out the draft, but here goes.

After doing a dry-run last night, I found the bonus card experience not quite satsifying. Basically, most figures ended up with uninteresting bonus cards. Alignment cards for figures that didn't need them, sanctify on non-evil figures, minor skill or feat cards on the figures I really liked.

On the one hand, that's the intent of the bonus cards: to make a few figures more interesting than they otherwise would be. On the other hand, it has the related effect of making other figures less interesting than they should be.

It is a bit of a zero sum game but without effecting the basic purpose, I could still go through the bonus cards and perk them up a bit. Make the skill and feat bonuses larger perhaps, and make the alignment things more interesting (like make the sanctify effect a sanctify for evil creatures or a saint-hood for good creatures so that it was useful for any figure).

Thoughts?
 
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I just re-read the bonus cards and I like them as they are. Maybe after a mock draft I'd think otherwise, but they seem good to me ... a few great things ... lots of good things. Although, making the cards such that they can be used by any character would seem to be a good thing ... having a 0 value bonus card would suck.

jim
 
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