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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bonus for staying behind & finishing the fight?
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<blockquote data-quote="NewJeffCT" data-source="post: 4965879" data-attributes="member: 10784"><p>The party ran into a buzzsaw tonight and 2 PCs of 7 were dropped and 1 NPC was as well. The party also got hit with a blasphemy by a cleric that was 1 level higher than them.</p><p></p><p>Even though 1 of the main villains was down and 3 of the other main villains had taken major damage, the players decided to teleport out to save their 3 fallen comrades. The sorcerer & cleric then teleported everybody out, but the party psion stayed behind and then proceeded to unleash a 40 foot radius energy effect power that took out 2 of the other 3 main villains (the hellfire warlock was at 5hp out of an original 98, the other cleric was at around 60 out of his original 180 or so) and a bunch of the other minions as well. (The cleric has a special teleport ability and was just outside the blasphemy radius)</p><p></p><p>Seeing his success, the psion took his damage from the remaining bad guys that could target him (he was flying, so the regular minions couldn't reach him) and then proceeded to kill a bunch more minions and leave the last "main" bad guy with 5 hit points. He then teleported away, since he was sort of the #4 bad guy of the bunch...and wasn't that interested in sticking around without access to easy healing.</p><p></p><p>My question is - how much of an XP bonus does the psion get for finishing off the combat? This is a level 17 party of PCs and the main bad guys were pretty powerful.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 4965879, member: 10784"] The party ran into a buzzsaw tonight and 2 PCs of 7 were dropped and 1 NPC was as well. The party also got hit with a blasphemy by a cleric that was 1 level higher than them. Even though 1 of the main villains was down and 3 of the other main villains had taken major damage, the players decided to teleport out to save their 3 fallen comrades. The sorcerer & cleric then teleported everybody out, but the party psion stayed behind and then proceeded to unleash a 40 foot radius energy effect power that took out 2 of the other 3 main villains (the hellfire warlock was at 5hp out of an original 98, the other cleric was at around 60 out of his original 180 or so) and a bunch of the other minions as well. (The cleric has a special teleport ability and was just outside the blasphemy radius) Seeing his success, the psion took his damage from the remaining bad guys that could target him (he was flying, so the regular minions couldn't reach him) and then proceeded to kill a bunch more minions and leave the last "main" bad guy with 5 hit points. He then teleported away, since he was sort of the #4 bad guy of the bunch...and wasn't that interested in sticking around without access to easy healing. My question is - how much of an XP bonus does the psion get for finishing off the combat? This is a level 17 party of PCs and the main bad guys were pretty powerful. [/QUOTE]
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Bonus for staying behind & finishing the fight?
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