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Bonus languages in One D&D backgrounds goes contrary to their other goals
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<blockquote data-quote="Smackpixi" data-source="post: 8740299" data-attributes="member: 7028579"><p>Also, even random languages that you, as DM, don’t think will matter, can surprisingly pop up as useful. Current campaign, one of my PCs had a sidekick that had taken a vow of silence due to a past crime, would not speak to anyone and only communicated by hand signals to his main Character. But was an Outlander background so had a bonus language. Since guy wouldn’t actually speak I didn’t think the bonus language was important, but I tossed out ideas mentioning “well, there will be dragons…”. “Oh, I wanna speak Dragon!” Ok Draconic it is…thinking useless as Dragons speak Common and never was there going to be a time spying on Dragons speaking to each other. But some Lizaardfolk too in the adventure, so maybe, whatever.</p><p></p><p>Flash forward 7 months and I’ve long forgotten about this and they’re on a side track where I’m frantically making up stuff off the top of my head with no plan as we go what they’re seeing in this bazaar and I drop there’s a mean guy with animals in tiny cages for sale, and one cage is empty, and they’re like what’s that? And mean guy says, “Faerie Dragon“. And they’re like I don’t see anything, he’s like, “trust me he’s in there, poke it”….</p><p></p><p>Anyway, long story short, RAW, Faerie Dragons don’t speak Common. But they do speak Draconic. So, this sidekick, who hasn’t spoken in the 7 months we’ve been playing suddenly starts speaking to FD and yadda yadda yadda…dead evil merchant and now sidekick has a sidekick and the PCs sidekick has a major personality transformation after meeting what’s become his “service” Faerie Dragon.</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 8740299, member: 7028579"] Also, even random languages that you, as DM, don’t think will matter, can surprisingly pop up as useful. Current campaign, one of my PCs had a sidekick that had taken a vow of silence due to a past crime, would not speak to anyone and only communicated by hand signals to his main Character. But was an Outlander background so had a bonus language. Since guy wouldn’t actually speak I didn’t think the bonus language was important, but I tossed out ideas mentioning “well, there will be dragons…”. “Oh, I wanna speak Dragon!” Ok Draconic it is…thinking useless as Dragons speak Common and never was there going to be a time spying on Dragons speaking to each other. But some Lizaardfolk too in the adventure, so maybe, whatever. Flash forward 7 months and I’ve long forgotten about this and they’re on a side track where I’m frantically making up stuff off the top of my head with no plan as we go what they’re seeing in this bazaar and I drop there’s a mean guy with animals in tiny cages for sale, and one cage is empty, and they’re like what’s that? And mean guy says, “Faerie Dragon“. And they’re like I don’t see anything, he’s like, “trust me he’s in there, poke it”…. Anyway, long story short, RAW, Faerie Dragons don’t speak Common. But they do speak Draconic. So, this sidekick, who hasn’t spoken in the 7 months we’ve been playing suddenly starts speaking to FD and yadda yadda yadda…dead evil merchant and now sidekick has a sidekick and the PCs sidekick has a major personality transformation after meeting what’s become his “service” Faerie Dragon. [/QUOTE]
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