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General Tabletop Discussion
*Dungeons & Dragons
Bonus languages in One D&D backgrounds goes contrary to their other goals
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<blockquote data-quote="Cadence" data-source="post: 8740478" data-attributes="member: 6701124"><p>Wait, what, read?</p><p></p><p>And so...</p><p>Celestial must just obviously go with religion</p><p>Gnomes are the cause of may artisan terms</p><p>Infernal is the language of deception</p><p>Thieve's can't seems to obviously go with thieves</p><p>Abbysal seems to obviously go with the otherworldly cults</p><p>Elvish poetry appealed to at least one performer</p><p>Halflings write famous farming almanacs</p><p>Orc for gladiators because random over the draconic and dwarvish it could also have been</p><p>At least one guard worked for Dwarven smiths</p><p>etc...</p><p></p><p>And now I'm wondering if I would like it better if they made the background examples' names more specific. "Acolyte of Pelor", "Guard for Dwarvish Smiths", etc...</p></blockquote><p></p>
[QUOTE="Cadence, post: 8740478, member: 6701124"] Wait, what, read? And so... Celestial must just obviously go with religion Gnomes are the cause of may artisan terms Infernal is the language of deception Thieve's can't seems to obviously go with thieves Abbysal seems to obviously go with the otherworldly cults Elvish poetry appealed to at least one performer Halflings write famous farming almanacs Orc for gladiators because random over the draconic and dwarvish it could also have been At least one guard worked for Dwarven smiths etc... And now I'm wondering if I would like it better if they made the background examples' names more specific. "Acolyte of Pelor", "Guard for Dwarvish Smiths", etc... [/QUOTE]
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Community
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Bonus languages in One D&D backgrounds goes contrary to their other goals
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