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Bonus languages in One D&D backgrounds goes contrary to their other goals
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8740529" data-attributes="member: 42856"><p>Would anyone support the suggestion that the section about background being totally enriched by a few sentences so as to be linked to a specific character :</p><p></p><p>"<strong>Demokritos of Aurausius' background</strong></p><p></p><p><em>Scion of a noble family, you were raised in a castle as a creature of wealth, power, and privilege—none of it earned. Your family are minor aristocrats who saw to it that you received a first-class education, some of which you appreciated and some of which you resented. (Was it truly necessary to read all those ancient histories in their original Draconic? That history teacher and court wizard was a boring man, except when he tried to teach actual battle strategy using chess pieces and minor illusion of the battle's location!) Your time in the castle, especially the many hours you spent observing your family at court, also taught you a great deal about leadership.</em></p><p></p><p>Resulting in the character picking +2 to Charisma and +1 to Intelligence, reflecting his rote learning and oratory lessons, draconic as a language, the skilled feat, history and persuasion, as well as proficency with gaming tools (chess). "</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8740529, member: 42856"] Would anyone support the suggestion that the section about background being totally enriched by a few sentences so as to be linked to a specific character : "[B]Demokritos of Aurausius' background[/B] [I]Scion of a noble family, you were raised in a castle as a creature of wealth, power, and privilege—none of it earned. Your family are minor aristocrats who saw to it that you received a first-class education, some of which you appreciated and some of which you resented. (Was it truly necessary to read all those ancient histories in their original Draconic? That history teacher and court wizard was a boring man, except when he tried to teach actual battle strategy using chess pieces and minor illusion of the battle's location!) Your time in the castle, especially the many hours you spent observing your family at court, also taught you a great deal about leadership.[/I] Resulting in the character picking +2 to Charisma and +1 to Intelligence, reflecting his rote learning and oratory lessons, draconic as a language, the skilled feat, history and persuasion, as well as proficency with gaming tools (chess). " [/QUOTE]
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Bonus languages in One D&D backgrounds goes contrary to their other goals
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