Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Bonus languages in One D&D backgrounds goes contrary to their other goals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dire Bare" data-source="post: 8740845" data-attributes="member: 18182"><p>One thing I appreciate about the discussion in this thread, most everybody seems to be trying to move towards a better representation of race, culture, and language in our fantasy elf games. But still, a few seem intent on not just disagreeing, but tearing down the arguments and opinions of others. Ah well, it's what we do . . .</p><p></p><p>The problem facing the D&D designers, and our discussion here, as I see it, is how confusing the concept of race is. In the real world, <em>race</em> is a term scientists don't like because it's vague, loaded, and confuses genetics and culture. When we port it over to the fantasy game, it gets worse by blending in mythic tropes of fairy creatures.</p><p></p><p>I've come to view the traditional D&D view towards <em>race</em> as (unwittingly) <em>super-ethnicity</em>. Elves aren't really another species from human, but humans with a different culture, different language, and greater physiological differences than merely skin color or hair texture. As the designers try to leave the hidden negative tropes of race behind in the game, they are getting hung up on exactly how to do it without fundamentally changing the game. Crawford (was it Crawford?) states outright in the One D&D video that they are trying to make the <em>elfiest elf</em>, the <em>dwarfiest dwarf</em> . . . they are deliberately leaning into classic fantasy tropes, while simultaneously trying to leave negative tropes about race behind . . . . and that's a tall order. </p><p></p><p>I agree with [USER=11760]@Whizbang Dustyboots[/USER] that they've stepped backwards with language and background here. I think it comes from a good place, but ends up taking us in a circle. If we try to separate the orcish language from the orcish people, not only does that not make much intuitive sense, but when you give the language to all gladiators . . . . and yes, even with custom backgrounds being the default, and the provided examples being just that, examples, we are still world-building here in an unintentionally harmful way.</p><p></p><p>What is the best solution? I don't know, but I hope WotC keeps trying and moves away from this particular choice.</p><p></p><p>In Tolkien's world, elves were not a monolithic culture with a single language, they had cultural and linguistic diversity. Perhaps not as much as humans do in the real world, but representing real world diversity is tough, because it's complicated and huge. I wouldn't mind D&D moving towards a more Tolkieneque approach on this however, even if it puts more world-building detail in the core books (vs in the various setting books). Get rid of the monolithic racial languages, and give us three languages commonly spoken by elves in the world, seven dwarven languages, and four orcish tongues . . . or something like that. I think WotC needs to admit that the D&D core IS a world with setting assumptions and lean into it, and be careful with it.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8740845, member: 18182"] One thing I appreciate about the discussion in this thread, most everybody seems to be trying to move towards a better representation of race, culture, and language in our fantasy elf games. But still, a few seem intent on not just disagreeing, but tearing down the arguments and opinions of others. Ah well, it's what we do . . . The problem facing the D&D designers, and our discussion here, as I see it, is how confusing the concept of race is. In the real world, [I]race[/I] is a term scientists don't like because it's vague, loaded, and confuses genetics and culture. When we port it over to the fantasy game, it gets worse by blending in mythic tropes of fairy creatures. I've come to view the traditional D&D view towards [I]race[/I] as (unwittingly) [I]super-ethnicity[/I]. Elves aren't really another species from human, but humans with a different culture, different language, and greater physiological differences than merely skin color or hair texture. As the designers try to leave the hidden negative tropes of race behind in the game, they are getting hung up on exactly how to do it without fundamentally changing the game. Crawford (was it Crawford?) states outright in the One D&D video that they are trying to make the [I]elfiest elf[/I], the [I]dwarfiest dwarf[/I] . . . they are deliberately leaning into classic fantasy tropes, while simultaneously trying to leave negative tropes about race behind . . . . and that's a tall order. I agree with [USER=11760]@Whizbang Dustyboots[/USER] that they've stepped backwards with language and background here. I think it comes from a good place, but ends up taking us in a circle. If we try to separate the orcish language from the orcish people, not only does that not make much intuitive sense, but when you give the language to all gladiators . . . . and yes, even with custom backgrounds being the default, and the provided examples being just that, examples, we are still world-building here in an unintentionally harmful way. What is the best solution? I don't know, but I hope WotC keeps trying and moves away from this particular choice. In Tolkien's world, elves were not a monolithic culture with a single language, they had cultural and linguistic diversity. Perhaps not as much as humans do in the real world, but representing real world diversity is tough, because it's complicated and huge. I wouldn't mind D&D moving towards a more Tolkieneque approach on this however, even if it puts more world-building detail in the core books (vs in the various setting books). Get rid of the monolithic racial languages, and give us three languages commonly spoken by elves in the world, seven dwarven languages, and four orcish tongues . . . or something like that. I think WotC needs to admit that the D&D core IS a world with setting assumptions and lean into it, and be careful with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bonus languages in One D&D backgrounds goes contrary to their other goals
Top