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Bonus languages in One D&D backgrounds goes contrary to their other goals
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<blockquote data-quote="Remathilis" data-source="post: 8740879" data-attributes="member: 7635"><p>Sigh...</p><p></p><p>I get that a lot of people want to read this like they read the 2014 Backgrounds: a predetermined packet of goodies that says "I am a noble" and presents you with things and options that ALL nobles have, rather than using them as a quick build option. Most of the write-ups specifically call out WHY they picked the feat and language they did, but since that would require reading the blurb, I have a suggestion on how WotC should handle backgrounds:</p><p></p><p>ACOLYTE</p><p>Ability Scores. Choose two of them and increase one by 2 and the other one by 1. Alternatively, choose three ability scores, and increase each of them by 1.</p><p>Skill Proficiencies. Choose two Skills. Your character gains Proficiency in them.</p><p>Tool Proficiency. Choose one tool. Your character gains Tool Proficiency* with it.</p><p>Language. Choose one language from the Standard Languages and Rare Languages tables</p><p>Feat. Choose one 1st-level Feat. Your character gains that Feat.</p><p>Equipment. Your character gains 50 GP to spend on starting equipment. The character keeps any unspent GP as spare coin.</p><p></p><p>You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred grove. There you performed hallowed rites in</p><p>honor of a god or pantheon. There you performed hallowed rites in honor of a god or pantheon.</p><p></p><p>ARTISAN</p><p>Ability Scores. Choose two of them and increase one by 2 and the other one by 1. Alternatively, choose three ability scores, and increase each of them by 1.</p><p>Skill Proficiencies. Choose two Skills. Your character gains Proficiency in them.</p><p>Tool Proficiency. Choose one tool. Your character gains Tool Proficiency* with it.</p><p>Language. Choose one language from the Standard Languages and Rare Languages tables</p><p>Feat. Choose one 1st-level Feat. Your character gains that Feat.</p><p>Equipment. Your character gains 50 GP to spend on starting equipment. The character keeps any unspent GP as spare coin.</p><p></p><p>You began mopping floors and scrubbing counters in an artisan’s workshop for a few coppers per day as soon as you were strong</p><p>enough to carry a bucket. When you were finally old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer.</p><p></p><p>Etc, etc.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8740879, member: 7635"] Sigh... I get that a lot of people want to read this like they read the 2014 Backgrounds: a predetermined packet of goodies that says "I am a noble" and presents you with things and options that ALL nobles have, rather than using them as a quick build option. Most of the write-ups specifically call out WHY they picked the feat and language they did, but since that would require reading the blurb, I have a suggestion on how WotC should handle backgrounds: ACOLYTE Ability Scores. Choose two of them and increase one by 2 and the other one by 1. Alternatively, choose three ability scores, and increase each of them by 1. Skill Proficiencies. Choose two Skills. Your character gains Proficiency in them. Tool Proficiency. Choose one tool. Your character gains Tool Proficiency* with it. Language. Choose one language from the Standard Languages and Rare Languages tables Feat. Choose one 1st-level Feat. Your character gains that Feat. Equipment. Your character gains 50 GP to spend on starting equipment. The character keeps any unspent GP as spare coin. You devoted yourself to service in a temple, either nestled in a town or secluded in a sacred grove. There you performed hallowed rites in honor of a god or pantheon. There you performed hallowed rites in honor of a god or pantheon. ARTISAN Ability Scores. Choose two of them and increase one by 2 and the other one by 1. Alternatively, choose three ability scores, and increase each of them by 1. Skill Proficiencies. Choose two Skills. Your character gains Proficiency in them. Tool Proficiency. Choose one tool. Your character gains Tool Proficiency* with it. Language. Choose one language from the Standard Languages and Rare Languages tables Feat. Choose one 1st-level Feat. Your character gains that Feat. Equipment. Your character gains 50 GP to spend on starting equipment. The character keeps any unspent GP as spare coin. You began mopping floors and scrubbing counters in an artisan’s workshop for a few coppers per day as soon as you were strong enough to carry a bucket. When you were finally old enough to apprentice, you learned to create basic crafts of your own, as well as how to sweet-talk the occasional demanding customer. Etc, etc. [/QUOTE]
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