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General Tabletop Discussion
*Pathfinder & Starfinder
Bonus Languages Question
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<blockquote data-quote="Tovec" data-source="post: 5453050" data-attributes="member: 95493"><p>Just my two cents --</p><p></p><p>As long as your players buy into the base concept of this being a real world analogue. They should also be willing to accept the - there are lots of languages in the real world - concept. I would definitely make it so they can communicate in their own region and try not to make too many different languages they would have to deal with as they expand. It makes perfect sense for them to have to get a guide, interpreter or to learn the language if they went to another foreign land - like China. I would just try and not over do it. When they're in China maybe find a guild of some type that can help travelers from distant lands to be able to get around. Again I refer you to real world guides who would help people find lodging, food, not get robbed, communicate, etc. The guide can probably speak their language but probably can't teach them "Chinese". An interpreter might work a bit better if they want to be more open to making choices on their own and just want someone to help with the language barrier. This is also completely realistic and they be able to get a local or someone from wherever they are coming from to fill this role. Its possible an interpreter can teach them "Chinese". The last one is still to learn the language, I don't see this as a likely option unless they have a long time before the journey to a strange land to find an expert and manually learn the language. It is possible when they're in the land but that still encounters the same problems as before. I can also see this being the most lengthy but overall most cost effective option.</p><p></p><p>Like I said, no matter how you are going to deal with it make sure the players understand what to expect before going in. At the start of the campaign make it very clear that they are only going to be speaking a few similar regional (few "European" at most) languages and that they'll have to get some form of help when dealing with extra-regional.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5453050, member: 95493"] Just my two cents -- As long as your players buy into the base concept of this being a real world analogue. They should also be willing to accept the - there are lots of languages in the real world - concept. I would definitely make it so they can communicate in their own region and try not to make too many different languages they would have to deal with as they expand. It makes perfect sense for them to have to get a guide, interpreter or to learn the language if they went to another foreign land - like China. I would just try and not over do it. When they're in China maybe find a guild of some type that can help travelers from distant lands to be able to get around. Again I refer you to real world guides who would help people find lodging, food, not get robbed, communicate, etc. The guide can probably speak their language but probably can't teach them "Chinese". An interpreter might work a bit better if they want to be more open to making choices on their own and just want someone to help with the language barrier. This is also completely realistic and they be able to get a local or someone from wherever they are coming from to fill this role. Its possible an interpreter can teach them "Chinese". The last one is still to learn the language, I don't see this as a likely option unless they have a long time before the journey to a strange land to find an expert and manually learn the language. It is possible when they're in the land but that still encounters the same problems as before. I can also see this being the most lengthy but overall most cost effective option. Like I said, no matter how you are going to deal with it make sure the players understand what to expect before going in. At the start of the campaign make it very clear that they are only going to be speaking a few similar regional (few "European" at most) languages and that they'll have to get some form of help when dealing with extra-regional. [/QUOTE]
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