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Bonus melee attack with main hand?
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<blockquote data-quote="MostlyDm" data-source="post: 7014123" data-attributes="member: 6788973"><p>That doesn't strike me as totally outrageous at first blush, just a neat way of making a really tanky rogue. Strong, sure. But I'd have to see it in action I suppose. </p><p></p><p>Feats at my table are only allowed on a case by case basis, typically as in-game boons rather than chosen in place of ASIs. For example, finding one of the ancient dwarf-forged Black Sentry blades, taking it to the ruined Hall of the Patriarchs, placing it in a sconce before one of the patriarchs, and standing vigil for three days and nights without sleep will grant you a blessing from that patriarch. Comes with your choice of Alertness or Sentinel and a unique ability depending on which patriarch. </p><p></p><p>I do allow feats to be picked if a player is really excited about one, though, so long as it makes sense to me. </p><p></p><p>I will admit: a handful of feats I just have no interest in (I think I have spoken at length elsewhere about why I find sharpshooter hard to swallow from a conceptual standpoint, a game design standpoint, and a balance standpoint) and I ask my players not to choose them. If they want the concept of them (e.g. want to take a feat to improve archery) I'll just work with them to invent one. The archery kit in a home brew Warrior fighter subclass here on ENworld is pretty good. </p><p></p><p>All that said... I don't have a strong objection to Sentinel at all, so I'd certainly allow this combo if someone wanted to see how powerful it was.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 7014123, member: 6788973"] That doesn't strike me as totally outrageous at first blush, just a neat way of making a really tanky rogue. Strong, sure. But I'd have to see it in action I suppose. Feats at my table are only allowed on a case by case basis, typically as in-game boons rather than chosen in place of ASIs. For example, finding one of the ancient dwarf-forged Black Sentry blades, taking it to the ruined Hall of the Patriarchs, placing it in a sconce before one of the patriarchs, and standing vigil for three days and nights without sleep will grant you a blessing from that patriarch. Comes with your choice of Alertness or Sentinel and a unique ability depending on which patriarch. I do allow feats to be picked if a player is really excited about one, though, so long as it makes sense to me. I will admit: a handful of feats I just have no interest in (I think I have spoken at length elsewhere about why I find sharpshooter hard to swallow from a conceptual standpoint, a game design standpoint, and a balance standpoint) and I ask my players not to choose them. If they want the concept of them (e.g. want to take a feat to improve archery) I'll just work with them to invent one. The archery kit in a home brew Warrior fighter subclass here on ENworld is pretty good. All that said... I don't have a strong objection to Sentinel at all, so I'd certainly allow this combo if someone wanted to see how powerful it was. [/QUOTE]
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Bonus melee attack with main hand?
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