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General Tabletop Discussion
*Dungeons & Dragons
Bonus Unearthed Arcana Reveals The Bastion System
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<blockquote data-quote="Dausuul" data-source="post: 9152172" data-attributes="member: 58197"><p>Reading through the Bastion rules...</p><p></p><p>1. I love the idea of adding stronghold rules to the game. Definitely needed. Not sure about the name.</p><p></p><p>2. Not thrilled by the "magic item acquisition" function. I appreciate that they require DM approval, but I still don't think permanent magic items should just pop up in your base. I'd prefer something where you can get <em>information</em> about magic items, telling you where to find them. It is then up to you to go and get them -- paying the gold price or the iron price as appropriate. (I don't mind having your Bastion produce consumables, though.)</p><p></p><p>3. Whoa. If you die, you can self-resurrect in your base the next day at a cost of 100 BP? A combination <em>word of recall</em> and <em>true resurrection, </em>without even the pretense of in-game justification? What the hell? If this rule somehow makes it into the final version, it's going right back out again in my campaign.</p><p></p><p>4. Going through the list of facilities... wow. This is really long and complicated. Way, way too fiddly for my taste.</p><p></p><p>5. I notice that an awful lot of the facility functions seem to come down to generating combat or adventuring buffs. Don't really like that. The focus of the Bastion should be on engagement with the game world <em>outside</em> of dungeon crawling -- in particular, on enabling PCs (through their followers and hirelings) to advance story-related goals while they're off dealing with something else.</p><p></p><p>Overall: The goal is high and worthy but the implementation is a huge mess. This is one of those things where I really wish WotC's survey options included one for "Good idea, bad execution, please try again."</p></blockquote><p></p>
[QUOTE="Dausuul, post: 9152172, member: 58197"] Reading through the Bastion rules... 1. I love the idea of adding stronghold rules to the game. Definitely needed. Not sure about the name. 2. Not thrilled by the "magic item acquisition" function. I appreciate that they require DM approval, but I still don't think permanent magic items should just pop up in your base. I'd prefer something where you can get [I]information[/I] about magic items, telling you where to find them. It is then up to you to go and get them -- paying the gold price or the iron price as appropriate. (I don't mind having your Bastion produce consumables, though.) 3. Whoa. If you die, you can self-resurrect in your base the next day at a cost of 100 BP? A combination [I]word of recall[/I] and [I]true resurrection, [/I]without even the pretense of in-game justification? What the hell? If this rule somehow makes it into the final version, it's going right back out again in my campaign. 4. Going through the list of facilities... wow. This is really long and complicated. Way, way too fiddly for my taste. 5. I notice that an awful lot of the facility functions seem to come down to generating combat or adventuring buffs. Don't really like that. The focus of the Bastion should be on engagement with the game world [I]outside[/I] of dungeon crawling -- in particular, on enabling PCs (through their followers and hirelings) to advance story-related goals while they're off dealing with something else. Overall: The goal is high and worthy but the implementation is a huge mess. This is one of those things where I really wish WotC's survey options included one for "Good idea, bad execution, please try again." [/QUOTE]
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