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Bonus Unearthed Arcana Reveals The Bastion System
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<blockquote data-quote="Indaarys" data-source="post: 9152745" data-attributes="member: 7040941"><p>Do you believe I don't also find those incoherent just because I didn't mention them?</p><p></p><p>And besides all that, there's a far more evocative wealth of adventuring tropes to tap for flavoring these mechanical benefits that would both be more coherent and lead to the potential of more interesting content.</p><p></p><p>Throwing some random mechanical benefits in and flavoring them with also random, mundane and vaguely medieval building types is just lazy. </p><p></p><p>ACKS, its creator aside, had the right idea as far as this goes in making the Strongholds more class specific and thematic. Though its execution wasn't ideal either as it buries its evocarive ideas in a great mass of wanky worldbuilding minutia.</p></blockquote><p></p>
[QUOTE="Indaarys, post: 9152745, member: 7040941"] Do you believe I don't also find those incoherent just because I didn't mention them? And besides all that, there's a far more evocative wealth of adventuring tropes to tap for flavoring these mechanical benefits that would both be more coherent and lead to the potential of more interesting content. Throwing some random mechanical benefits in and flavoring them with also random, mundane and vaguely medieval building types is just lazy. ACKS, its creator aside, had the right idea as far as this goes in making the Strongholds more class specific and thematic. Though its execution wasn't ideal either as it buries its evocarive ideas in a great mass of wanky worldbuilding minutia. [/QUOTE]
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