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Bonus Unearthed Arcana Reveals The Bastion System
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<blockquote data-quote="dave2008" data-source="post: 9155013" data-attributes="member: 83242"><p>I will say that after I made that post I went back and looked at the 4e DMG again and the rules are bit more robust than I remember. They are definitely quicker and simpler than the ones in 5e. However, that is also a product of the rigid math of the 4e system. You can never recreate that in 5e.</p><p></p><p>My issue in 4e was the prevalence of conditions (push, pulls, dazes, stuns, etc,) that definitely do impact the effectiveness of the monster, but there was no guidance in the DMG on how to handle them. </p><p></p><p>I will say I too was able to improvise the extras. I could run a whole adventure with just pg 42 tables and the monster design tables. I didn't need a statblock at all! Of course I can do that in 5e too with my DM Cheat sheet (other than or homebrew changes, completely RAW from the DMG).</p></blockquote><p></p>
[QUOTE="dave2008, post: 9155013, member: 83242"] I will say that after I made that post I went back and looked at the 4e DMG again and the rules are bit more robust than I remember. They are definitely quicker and simpler than the ones in 5e. However, that is also a product of the rigid math of the 4e system. You can never recreate that in 5e. My issue in 4e was the prevalence of conditions (push, pulls, dazes, stuns, etc,) that definitely do impact the effectiveness of the monster, but there was no guidance in the DMG on how to handle them. I will say I too was able to improvise the extras. I could run a whole adventure with just pg 42 tables and the monster design tables. I didn't need a statblock at all! Of course I can do that in 5e too with my DM Cheat sheet (other than or homebrew changes, completely RAW from the DMG). [/QUOTE]
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