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General Tabletop Discussion
*Pathfinder & Starfinder
Bonus utility powers?
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<blockquote data-quote="CapnZapp" data-source="post: 4812949" data-attributes="member: 12731"><p>I've come to understand that it's a fairly common comment that out of combat utility powers get the short shrift in 4E. That would be because to select one for your character, you must give up an in-combat power, which in a normal (combat heavy) game sees much more use in play.</p><p></p><p>So that got me thinking about adding something like this to my game: "at each level where you get to choose a utility power, you get an additional utility power to be used out of combat" or some such.</p><p></p><p>However, when I started browsing the rulebook, I quickly realized several of my players' characters won't benefit from such a rule. (I have a fighter, a ranger, a rogue and a warlock; and I've only checked the 2nd level and the 6th level powers)</p><p></p><p>Is this sentiment only general bitchin' from rogue and wizard players then? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And if not; <span style="font-size: 15px">what do you propose is a good phrasing of the houserule?</span><span style="font-size: 9px">(Just saying "you get two" solves nothing; because presumably, if a player prefers in-combat utility powers, he will only select another in-combat utility power. I'm guessing the point of a houserule is to end up with characters with out of combat utility powers; not merely more combat powers)</span></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4812949, member: 12731"] I've come to understand that it's a fairly common comment that out of combat utility powers get the short shrift in 4E. That would be because to select one for your character, you must give up an in-combat power, which in a normal (combat heavy) game sees much more use in play. So that got me thinking about adding something like this to my game: "at each level where you get to choose a utility power, you get an additional utility power to be used out of combat" or some such. However, when I started browsing the rulebook, I quickly realized several of my players' characters won't benefit from such a rule. (I have a fighter, a ranger, a rogue and a warlock; and I've only checked the 2nd level and the 6th level powers) Is this sentiment only general bitchin' from rogue and wizard players then? ;) And if not; [SIZE="4"]what do you propose is a good phrasing of the houserule?[/SIZE][SIZE="1"](Just saying "you get two" solves nothing; because presumably, if a player prefers in-combat utility powers, he will only select another in-combat utility power. I'm guessing the point of a houserule is to end up with characters with out of combat utility powers; not merely more combat powers)[/SIZE] [/QUOTE]
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Bonus utility powers?
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