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General Tabletop Discussion
*Pathfinder & Starfinder
Bonus utility powers?
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<blockquote data-quote="CapnZapp" data-source="post: 4815580" data-attributes="member: 12731"><p>Well, I can only speak for myself: my "aim" was that I was made aware 1) there are out of combat utilities 2) because you can't choose one of these without sacrificing something useful in-combat players in combat heavy campaigns (not more heavy than the D&D average, I suspect) 3) these ooc utils simply don't get chosen</p><p></p><p>Now, after doing an inventory, I see the problem is largely focused on rogues. As in, possibly it's only rogue players that are complaining.</p><p></p><p>If all classes had at least one ooc util at each level; then I'd certainly want to create a houserule (because I know my players and I know my campaign well enough not to kid myself into believing they'll ever sacrifice combat capability for some ooc benefit)</p><p></p><p>However, because it turned out to be mostly a rogue thing, I'm not so sure anymore.</p><p></p><p>I mean, I'm hardly going to give freebies to my Rogue player only.</p><p></p><p>So I guess that unless one of you guys have thought about it some more, perhaps coming up with neat simple and generic solution I'm just going to drop it. </p><p></p><p>I'm already the person most interested in houserulin' in my group as it is... so perhaps I should focus on my other "pet project" (giving them a MP/AP feat as a bonus feat) instead... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p>It's still a shame there's going to be half a dozen level 6 rogue utilities that will never (not a big chance someone will roll up a second rogue after all, with so many classes to explore) see game play, though...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4815580, member: 12731"] Well, I can only speak for myself: my "aim" was that I was made aware 1) there are out of combat utilities 2) because you can't choose one of these without sacrificing something useful in-combat players in combat heavy campaigns (not more heavy than the D&D average, I suspect) 3) these ooc utils simply don't get chosen Now, after doing an inventory, I see the problem is largely focused on rogues. As in, possibly it's only rogue players that are complaining. If all classes had at least one ooc util at each level; then I'd certainly want to create a houserule (because I know my players and I know my campaign well enough not to kid myself into believing they'll ever sacrifice combat capability for some ooc benefit) However, because it turned out to be mostly a rogue thing, I'm not so sure anymore. I mean, I'm hardly going to give freebies to my Rogue player only. So I guess that unless one of you guys have thought about it some more, perhaps coming up with neat simple and generic solution I'm just going to drop it. I'm already the person most interested in houserulin' in my group as it is... so perhaps I should focus on my other "pet project" (giving them a MP/AP feat as a bonus feat) instead... :) It's still a shame there's going to be half a dozen level 6 rogue utilities that will never (not a big chance someone will roll up a second rogue after all, with so many classes to explore) see game play, though... [/QUOTE]
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Bonus utility powers?
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