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Bonus XP for writing up a story hour?
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<blockquote data-quote="Kichwas" data-source="post: 1093267" data-attributes="member: 891"><p>I've settled on a minimum of 300 words, Which is nothing.</p><p></p><p>I told my players that for a sample they could look at this page:</p><p><a href="http://home.pacbell.net/arcady0/MnM/Campaign.html" target="_blank">http://home.pacbell.net/arcady0/MnM/Campaign.html</a></p><p>The first box on the left and the top box on the right add to 304 words - so it makes a good visual for them.</p><p></p><p></p><p>For DnD I'll give 50xp * level every session they log.</p><p>For MnM I'll give 2 bonus one use hero points.</p><p></p><p>I may give a one use hero point for the DnD game as well.</p><p></p><p>In DnD They could use the Hero Point to:</p><p>reroll one non-damage die roll with a minimum of 50% as it's result.</p><p>Get inspiration to the storyline - a free clue.</p><p>Recover from certain conditions (like stunned) instantly.</p><p>Make me reroll one damage roll against a PC.</p><p>Use one metamagic ability once with one less level cost.</p><p>Use one ability once as if one level higher.</p><p></p><p></p><p>I'm extracting from the MnM Hero Point list to DnD like terms here, and this idea is still ultra-rough in my mind. Not sure yet if the items in that list are too powerful, or even equal to each other. Thought them up as I typed this.</p><p></p><p></p><p>Being fair about this is not high on my list of concerns. Story hours and journals works wonders for bringing a game alive. They do more for a game than any other factor I can think of, so they deserve to be unfairly rewarded.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1093267, member: 891"] I've settled on a minimum of 300 words, Which is nothing. I told my players that for a sample they could look at this page: [url]http://home.pacbell.net/arcady0/MnM/Campaign.html[/url] The first box on the left and the top box on the right add to 304 words - so it makes a good visual for them. For DnD I'll give 50xp * level every session they log. For MnM I'll give 2 bonus one use hero points. I may give a one use hero point for the DnD game as well. In DnD They could use the Hero Point to: reroll one non-damage die roll with a minimum of 50% as it's result. Get inspiration to the storyline - a free clue. Recover from certain conditions (like stunned) instantly. Make me reroll one damage roll against a PC. Use one metamagic ability once with one less level cost. Use one ability once as if one level higher. I'm extracting from the MnM Hero Point list to DnD like terms here, and this idea is still ultra-rough in my mind. Not sure yet if the items in that list are too powerful, or even equal to each other. Thought them up as I typed this. Being fair about this is not high on my list of concerns. Story hours and journals works wonders for bringing a game alive. They do more for a game than any other factor I can think of, so they deserve to be unfairly rewarded. [/QUOTE]
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