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<blockquote data-quote="Steel_Wind" data-source="post: 1767244" data-attributes="member: 20741"><p>(All of the below examples are directly drawn from my online campaign journal <a href="http://www.dladventures.com/gallery/public/DL_log4.pdf" target="_blank">here</a> )</p><p></p><p></p><p>1. Roleplaying awards for delivering a particularly good line in keeping with their character at a perfect moment (rare, 1 in 5 sessions kind of thing) </p><p></p><p><strong>Example:</strong> Roleplaying award for a perfectly delivered Kender line after falling down a hole into the lair of the Blue Circle +75 XP to Tobbin </p><p></p><p>2. For solving a puzzle or advancing the plot by determining something significant (as distinct from party based story awards – I give both party based awards and individual awards often, usually 1 or 2 per session)</p><p></p><p><strong>Example:</strong> For determining the caches, food purchases, efficient storing, refrigeration, checking of carcasses and so forth was the complex work of quartermasters and is clear evidence of the preparations for a planned invasion of Solamnia; +100 XP to Preston</p><p></p><p>3. When playing a heroic good guy character – for selflessly doing the good guy thing – especially when it was disadvantageous to their character to do it (giving up a valuable magic item to aid an NPC, risking life to aid another, etc.)</p><p></p><p><strong>Example:</strong> For selflessly sacrificing his sole potion of healing to heal the tortured Inalos: +500 X.P. to Gawgower</p><p></p><p>4. For inspiring moments where a spell, feat or skill is used to particular good effect </p><p></p><p><strong>Example:</strong> For an inspired use of a very cunning illusion to save the party with little time to fashion it, yet still appropriate and very believable in all of the circumstances: +350 XP to Teleri.</p><p></p><p>5. Doing the “wrong thing” in metagaming terms – even when the player knows it’s the wrong thing in metagaming terms, because it really is what their character would do in the circumstances (encourages roleplaying)</p><p></p><p><strong>Example:</strong> For continuing to attempt to detect and defeat traps, in the face of continuing difficulty and at the increasing cost of his personal health: +150 X.P. to Tobbin</p><p></p><p>6. For creating inspiring game aids: </p><p></p><p><strong>Example:</strong> For preparing a letter for Stonesong to deliver to Garad uth Wardel warning the Solamnic Knights of impending invasion in the event the party does not return and doing so by means of a very cool prop for use in game: +350 XP to Lucius.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 1767244, member: 20741"] (All of the below examples are directly drawn from my online campaign journal [URL=http://www.dladventures.com/gallery/public/DL_log4.pdf]here[/URL] ) 1. Roleplaying awards for delivering a particularly good line in keeping with their character at a perfect moment (rare, 1 in 5 sessions kind of thing) [b]Example:[/b] Roleplaying award for a perfectly delivered Kender line after falling down a hole into the lair of the Blue Circle +75 XP to Tobbin 2. For solving a puzzle or advancing the plot by determining something significant (as distinct from party based story awards – I give both party based awards and individual awards often, usually 1 or 2 per session) [b]Example:[/b] For determining the caches, food purchases, efficient storing, refrigeration, checking of carcasses and so forth was the complex work of quartermasters and is clear evidence of the preparations for a planned invasion of Solamnia; +100 XP to Preston 3. When playing a heroic good guy character – for selflessly doing the good guy thing – especially when it was disadvantageous to their character to do it (giving up a valuable magic item to aid an NPC, risking life to aid another, etc.) [b]Example:[/b] For selflessly sacrificing his sole potion of healing to heal the tortured Inalos: +500 X.P. to Gawgower 4. For inspiring moments where a spell, feat or skill is used to particular good effect [b]Example:[/b] For an inspired use of a very cunning illusion to save the party with little time to fashion it, yet still appropriate and very believable in all of the circumstances: +350 XP to Teleri. 5. Doing the “wrong thing” in metagaming terms – even when the player knows it’s the wrong thing in metagaming terms, because it really is what their character would do in the circumstances (encourages roleplaying) [b]Example:[/b] For continuing to attempt to detect and defeat traps, in the face of continuing difficulty and at the increasing cost of his personal health: +150 X.P. to Tobbin 6. For creating inspiring game aids: [b]Example:[/b] For preparing a letter for Stonesong to deliver to Garad uth Wardel warning the Solamnic Knights of impending invasion in the event the party does not return and doing so by means of a very cool prop for use in game: +350 XP to Lucius. [/QUOTE]
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