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Bonuses to Turning level
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<blockquote data-quote="Elder-Basilisk" data-source="post: 986202" data-attributes="member: 3146"><p>Perhaps. I guess I don't share the view that "Really Powerful" creatures are never supposed to be turned. The strange thing is though that this argument doesn't seem to apply to lower level characters and undead. If the 4th level cleric manages to turn the challenging wraith encounter, I've yet to hear complaints. If the 5th or 6th level cleric manages to turn the Spectre that was the penultimate challenge of the dungeon, few people have a problem with it. Why is it that the cleric's ability to turn undead is supposed to start functioning differently (from a story perspective) once clerics reach level 10?</p><p></p><p>And as to the argument that turning is useful against the weak undead hordes, it's only useful against undead hordes that are not accompanied by an evil cleric. Put an evil cleric in the room to bolster the undead, and 10th level clerics will be turning 2 zombies/round--if they're lucky.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 986202, member: 3146"] Perhaps. I guess I don't share the view that "Really Powerful" creatures are never supposed to be turned. The strange thing is though that this argument doesn't seem to apply to lower level characters and undead. If the 4th level cleric manages to turn the challenging wraith encounter, I've yet to hear complaints. If the 5th or 6th level cleric manages to turn the Spectre that was the penultimate challenge of the dungeon, few people have a problem with it. Why is it that the cleric's ability to turn undead is supposed to start functioning differently (from a story perspective) once clerics reach level 10? And as to the argument that turning is useful against the weak undead hordes, it's only useful against undead hordes that are not accompanied by an evil cleric. Put an evil cleric in the room to bolster the undead, and 10th level clerics will be turning 2 zombies/round--if they're lucky. [/QUOTE]
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