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Bonuses to Turning level
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<blockquote data-quote="green slime" data-source="post: 988366" data-attributes="member: 1325"><p>A nightcrawler is a CR 18 monster. It has 25 HD. It has no extra turn resistance (at least according to my version of the SRD I downloaded).</p><p></p><p>Thus an 18th level cleric armed with a Amulet of Undead turning and an 18 Charisma, has a 30% chance to turn a nightcrawler. (He needs to roll a 15 or higher on a d20, +4 for Charisma grants him the 19-21 result "Clerics Level +3")</p><p></p><p>With the amulet he is regarded as a 22nd level cleric for turning purposes, 22 +3 for the result = 25 HD. Rolling 2d6 +22 (turning level) +4 (Charisma) he needs to roll -2 in order to fail to cause enough turning damage</p><p></p><p>This is still an exciting encounter, the cleric has to choose as to whether or not to take a chance of the turn being effective. But with a large number of attempts available he should succeed within three rounds (34.3% chance of NOT affecting 25HD undead within three rounds).</p><p></p><p>Now with a +10 bonus to undead level turning, the cleric turns as a 28th level cleric and needs to roll -4 on the turning check 2d0 to have any chance to fail. Hardly a CR18 encounter.</p><p></p><p>With a +10 bonus an 11th level cleric with 16 in Charisma, has a 10% chance to affect one of the most fearsome undead creatures in the MM. If he affects the HD, he will cause the damage: (2d6+21+3). You judge whether it is appropriate or not.</p></blockquote><p></p>
[QUOTE="green slime, post: 988366, member: 1325"] A nightcrawler is a CR 18 monster. It has 25 HD. It has no extra turn resistance (at least according to my version of the SRD I downloaded). Thus an 18th level cleric armed with a Amulet of Undead turning and an 18 Charisma, has a 30% chance to turn a nightcrawler. (He needs to roll a 15 or higher on a d20, +4 for Charisma grants him the 19-21 result "Clerics Level +3") With the amulet he is regarded as a 22nd level cleric for turning purposes, 22 +3 for the result = 25 HD. Rolling 2d6 +22 (turning level) +4 (Charisma) he needs to roll -2 in order to fail to cause enough turning damage This is still an exciting encounter, the cleric has to choose as to whether or not to take a chance of the turn being effective. But with a large number of attempts available he should succeed within three rounds (34.3% chance of NOT affecting 25HD undead within three rounds). Now with a +10 bonus to undead level turning, the cleric turns as a 28th level cleric and needs to roll -4 on the turning check 2d0 to have any chance to fail. Hardly a CR18 encounter. With a +10 bonus an 11th level cleric with 16 in Charisma, has a 10% chance to affect one of the most fearsome undead creatures in the MM. If he affects the HD, he will cause the damage: (2d6+21+3). You judge whether it is appropriate or not. [/QUOTE]
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