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<blockquote data-quote="Kai Lord" data-source="post: 409986" data-attributes="member: 3570"><p>Just another random idea, loosely based off the book "Watchers":</p><p></p><p>Make some off-hand metagame comment before you begin play that for this adventure someone's going to get lucky and get a special buddy because this adventure is going to be a little on the difficult side and they could use the extra help. Heh heh.</p><p></p><p>When play begins pick out a player and have him approached by the coolest, cuddliest pseudodragon you ever saw. It becomes bonded to the PC, and he's thrilled to have such a cool "pet." </p><p></p><p>Then have them take on some urgent mission that they think will be the real point of the adventure, so they head off in pursuit of whatever plot device you want.</p><p></p><p>But each time they stop at an inn for the night they get up the next morning and find out there was a grisly murder in the night where some of the patrons were brutally slaughtered and ripped apart.</p><p></p><p>This continues a few times, at several different inns. The second time it happens the PC's will really wonder what the heck is up. The third time, they should figure that it specifically has something to do with <em>them.</em></p><p></p><p>As it turns out, the Pseudodragon was a powerful wizard's familiar. This wizard also created a horrible, invincible, blood-thirsty ape-like beast and kept it imprisoned. The beast was sort of a Frankenstein's monster that became deeply jealous the wizard fawned over the little dragon and gave almost no attention to him.</p><p></p><p>One night he broke from his cage and ripped the wizard apart. The pseudodragon escaped and the carnivorous monster has been chasing it ever since. It is very fast but cannot travel in the sunlight. It tracks by scent, but when it gets close the scent is overpowering and so it just bursts into whatever building the pseudodragon is in and slaughters the first people it meets.</p><p></p><p>Think up some special way to kill the thing, and play up the bond between the pseudodragon and its PC buddy. If he's nice enough to it it will give him a telepathic vision of back when they all lived in the wizard's tower so the PC understands the connection. Possibly the wizard was trying to do whatever it takes to kill the creature but he couldn't complete it and now the players know what to do, but then the creature finds them....</p></blockquote><p></p>
[QUOTE="Kai Lord, post: 409986, member: 3570"] Just another random idea, loosely based off the book "Watchers": Make some off-hand metagame comment before you begin play that for this adventure someone's going to get lucky and get a special buddy because this adventure is going to be a little on the difficult side and they could use the extra help. Heh heh. When play begins pick out a player and have him approached by the coolest, cuddliest pseudodragon you ever saw. It becomes bonded to the PC, and he's thrilled to have such a cool "pet." Then have them take on some urgent mission that they think will be the real point of the adventure, so they head off in pursuit of whatever plot device you want. But each time they stop at an inn for the night they get up the next morning and find out there was a grisly murder in the night where some of the patrons were brutally slaughtered and ripped apart. This continues a few times, at several different inns. The second time it happens the PC's will really wonder what the heck is up. The third time, they should figure that it specifically has something to do with [i]them.[/i] As it turns out, the Pseudodragon was a powerful wizard's familiar. This wizard also created a horrible, invincible, blood-thirsty ape-like beast and kept it imprisoned. The beast was sort of a Frankenstein's monster that became deeply jealous the wizard fawned over the little dragon and gave almost no attention to him. One night he broke from his cage and ripped the wizard apart. The pseudodragon escaped and the carnivorous monster has been chasing it ever since. It is very fast but cannot travel in the sunlight. It tracks by scent, but when it gets close the scent is overpowering and so it just bursts into whatever building the pseudodragon is in and slaughters the first people it meets. Think up some special way to kill the thing, and play up the bond between the pseudodragon and its PC buddy. If he's nice enough to it it will give him a telepathic vision of back when they all lived in the wizard's tower so the PC understands the connection. Possibly the wizard was trying to do whatever it takes to kill the creature but he couldn't complete it and now the players know what to do, but then the creature finds them.... [/QUOTE]
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