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Boogin and Flail Snail (5e)
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<blockquote data-quote="VorpalBunny" data-source="post: 6398692" data-attributes="member: 4772"><p>Just a couple of quick conversions I used for my 5e game...</p><p></p><p><strong><span style="font-size: 15px">ORC, BOOGIN</span></strong></p><p></p><p><em>Medium humanoid (orc), neutral evil</em></p><p><strong>Armor Class</strong> 12 (hide armor)</p><p><strong>Hit Points</strong> 19 (3d8+6)</p><p><strong>Speed</strong> 30 ft.</p><p>---------------------------------------------------------------------</p><p>[table="width: 500"]</p><p>[tr]</p><p> [td]<strong>STR</strong>[/td]</p><p> [td]<strong>DEX</strong>[/td]</p><p> [td]<strong>CON</strong>[/td]</p><p> [td]<strong>INT</strong>[/td]</p><p> [td]<strong>WIS</strong>[/td]</p><p> [td]<strong>CHA</strong>[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]17 (+3)[/td]</p><p> [td]11 (+0)[/td]</p><p> [td]15 (+2)[/td]</p><p> [td]6 (-2)[/td]</p><p> [td]10 (+0)[/td]</p><p> [td]9 (-1)[/td]</p><p>[/tr]</p><p>[/table]</p><p>-----------------------------------------------------------------------</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 10</p><p><strong>Damage Immunities</strong> poison</p><p><strong>Languages</strong> Undercommon</p><p><strong>Challenge</strong> 1 (200 XP)</p><p>-----------------------------------------------------------------------</p><p><strong><em>Sunlight sensitivity.</em></strong> While in sunlight, the boogin has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight.</p><p></p><p><strong><em>Rage (Recharges after a long or short rest).</em></strong> A boogin that takes damage in combat has a 1 in 6 chance of flying into a berserk rage the following round, attacking madly until either it or its opponent is dead. </p><p>While raging, the boogin gains advantage on Strength checks and Strength saving throws. It gains a +2 to damage rolls when using a melee weapon attack using Strength, and gains resistance to bludgeoning, piercing, and slashing damage. The boogin cannot end its rage voluntarily.</p><p></p><p><strong>ACTIONS</strong></p><p>-----------------------------------------------------------------------</p><p><strong><em>Longsword.</em></strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.</p><p></p><p></p><p><strong><span style="font-size: 15px">FLAIL SNAIL</span></strong></p><p><em>Large monstrosity, neutral</em></p><p><strong>Armor Class</strong> 14 (natural armor)</p><p><strong>Hit Points</strong> 34 (4d10+12)</p><p><strong>Speed</strong> 10 ft.</p><p>-----------------------------------------------------------------------</p><p>[table="width: 500"]</p><p>[tr]</p><p> [td]<strong>STR</strong>[/td]</p><p> [td]<strong>DEX</strong>[/td]</p><p> [td]<strong>CON</strong>[/td]</p><p> [td]<strong>INT</strong>[/td]</p><p> [td]<strong>WIS</strong>[/td]</p><p> [td]<strong>CHA</strong>[/td]</p><p>[/tr]</p><p>[tr]</p><p> [td]17 (+3)[/td]</p><p> [td]6 (-2)[/td]</p><p> [td]16 (+3)[/td]</p><p> [td]5 (-3)[/td]</p><p> [td]10 (+0)[/td]</p><p> [td]8 (-1)[/td]</p><p>[/tr]</p><p>[/table]</p><p>----------------------------------------------------------------------</p><p><strong>Saving Throws</strong> Constitution +5 </p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 10</p><p><strong>Damage</strong> Immunities fire, poison</p><p><strong>Languages</strong> – </p><p><strong>Challenge</strong> 3 (700 XP)</p><p>----------------------------------------------------------------------</p><p><strong><em>Warp magic.</em></strong> Anytime a spell targets the flail snail, there is an 80% chance that it produces a random effect instead of affecting the snail. Only spells that directly target the flail snail are warped; area effect spells are not affected. If a spell is warped, roll 1d10 and consult the following table:</p><p></p><p>1–3 Spell misfires. For the next 1d4 rounds, the caster must make a DC 10 + spell level of the misfired spell Constitution saving throw to successfully cast spells.</p><p>4-6 Spell misfires. The creature nearest the flail snail is affected as if the spell had been cast on it instead.</p><p>7–9 Spell fails. Nothing happens.</p><p>10 Spell rebounds on caster.</p><p></p><p><strong><em>Sunlight sensitivity.</em></strong> While in sunlight, the flail snail has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.</p><p></p><p><strong>ACTIONS</strong></p><p>----------------------------------------------------------------------</p><p><strong><em>Multiattack.</em></strong> The flail snail makes four attacks with its tentacles.</p><p></p><p><strong><em>Tentacle.</em></strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage.</p><p></p><p><strong>REACTIONS</strong></p><p>----------------------------------------------------------------------</p><p><strong>Retraction.</strong> The flail snail can pull its fleshy parts into its shell, increasing its natural armor bonus by +6, but it cannot move or attack while retracted. It can return to normal as a combat action.</p></blockquote><p></p>
[QUOTE="VorpalBunny, post: 6398692, member: 4772"] Just a couple of quick conversions I used for my 5e game... [B][SIZE=4]ORC, BOOGIN[/SIZE][/B] [I]Medium humanoid (orc), neutral evil[/I] [B]Armor Class[/B] 12 (hide armor) [B]Hit Points[/B] 19 (3d8+6) [B]Speed[/B] 30 ft. --------------------------------------------------------------------- [table="width: 500"] [tr] [td][B]STR[/B][/td] [td][B]DEX[/B][/td] [td][B]CON[/B][/td] [td][B]INT[/B][/td] [td][B]WIS[/B][/td] [td][B]CHA[/B][/td] [/tr] [tr] [td]17 (+3)[/td] [td]11 (+0)[/td] [td]15 (+2)[/td] [td]6 (-2)[/td] [td]10 (+0)[/td] [td]9 (-1)[/td] [/tr] [/table] ----------------------------------------------------------------------- [B]Senses[/B] darkvision 60 ft., passive Perception 10 [B]Damage Immunities[/B] poison [B]Languages[/B] Undercommon [B]Challenge[/B] 1 (200 XP) ----------------------------------------------------------------------- [B][I]Sunlight sensitivity.[/I][/B] While in sunlight, the boogin has disadvantage on attack rolls, as well as Wisdom (Perception) checks that rely on sight. [B][I]Rage (Recharges after a long or short rest).[/I][/B] A boogin that takes damage in combat has a 1 in 6 chance of flying into a berserk rage the following round, attacking madly until either it or its opponent is dead. While raging, the boogin gains advantage on Strength checks and Strength saving throws. It gains a +2 to damage rolls when using a melee weapon attack using Strength, and gains resistance to bludgeoning, piercing, and slashing damage. The boogin cannot end its rage voluntarily. [B]ACTIONS[/B] ----------------------------------------------------------------------- [B][I]Longsword.[/I][/B] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands. [B][SIZE=4]FLAIL SNAIL[/SIZE][/B] [I]Large monstrosity, neutral[/I] [B]Armor Class[/B] 14 (natural armor) [B]Hit Points[/B] 34 (4d10+12) [B]Speed[/B] 10 ft. ----------------------------------------------------------------------- [table="width: 500"] [tr] [td][B]STR[/B][/td] [td][B]DEX[/B][/td] [td][B]CON[/B][/td] [td][B]INT[/B][/td] [td][B]WIS[/B][/td] [td][B]CHA[/B][/td] [/tr] [tr] [td]17 (+3)[/td] [td]6 (-2)[/td] [td]16 (+3)[/td] [td]5 (-3)[/td] [td]10 (+0)[/td] [td]8 (-1)[/td] [/tr] [/table] ---------------------------------------------------------------------- [B]Saving Throws[/B] Constitution +5 [B]Senses[/B] darkvision 60 ft., passive Perception 10 [B]Damage[/B] Immunities fire, poison [B]Languages[/B] – [B]Challenge[/B] 3 (700 XP) ---------------------------------------------------------------------- [B][I]Warp magic.[/I][/B] Anytime a spell targets the flail snail, there is an 80% chance that it produces a random effect instead of affecting the snail. Only spells that directly target the flail snail are warped; area effect spells are not affected. If a spell is warped, roll 1d10 and consult the following table: 1–3 Spell misfires. For the next 1d4 rounds, the caster must make a DC 10 + spell level of the misfired spell Constitution saving throw to successfully cast spells. 4-6 Spell misfires. The creature nearest the flail snail is affected as if the spell had been cast on it instead. 7–9 Spell fails. Nothing happens. 10 Spell rebounds on caster. [B][I]Sunlight sensitivity.[/I][/B] While in sunlight, the flail snail has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight. [B]ACTIONS[/B] ---------------------------------------------------------------------- [B][I]Multiattack.[/I][/B] The flail snail makes four attacks with its tentacles. [B][I]Tentacle.[/I][/B] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage. [B]REACTIONS[/B] ---------------------------------------------------------------------- [B]Retraction.[/B] The flail snail can pull its fleshy parts into its shell, increasing its natural armor bonus by +6, but it cannot move or attack while retracted. It can return to normal as a combat action. [/QUOTE]
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