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Boojum's Shattered Skies campaign (background and plans so far--story coming soon)
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<blockquote data-quote="Boojum" data-source="post: 1819525" data-attributes="member: 21028"><p>Thank you very much for the reply and the feedback, Herremann. It was definitely frustrating to check back every few hours and see the view count rise to 50 without a response appearing. I hope you continue to enjoy it as I get into the actual story section.</p><p></p><p>Also, I finished typing up the bios for the characters that have appeared in the campaign since its inception, and hope to have the fast-forward summary done by tomorrow or the next day. The first four were the initial players, and the rest are arranged in rough chronological order of entry into the campaign, at least as well as my memory allows.</p><p></p><p>Sakura (Female Half-elf (Sha’quaftha) Greenbond): Very quiet and reserved, Sakura was content to remain in the background most of the time. She never spoke of her background, and was usually noticed only when she called upon the spirits to grant her companions healing, or exercised an innate knack for fire magics. She seemed never to make friends within the group, and was thrown together with them only through necessity. Shortly after arriving in the environs of Morritton, a fairly large city, Sakura bid farewell to the group and went off to find her own path.</p><p></p><p>Seth (Male Human Unfettered): A devil-may-care swashbuckler with a penchant for getting himself (and the party) into trouble, Seth had more of an emotional bond with his two small pistols than he ever did with another living being. He spent the entirety of his short adventuring career drooling over the idea of a revolver. He spurred the group to leave the relative safety of Morritton for adventure primarily by getting roaring drunk and beaten up in bar-fights, making everyone else want to get him as far away from civilization as possible. When the party decided to undertake a humanitarian rescue mission with no real promise of reward, he parted ways with them, deciding that he had earned enough money to go commission a revolver.</p><p></p><p>Tyaphani Jones (Female Half-elf (Sha’vashirri) Medic): The accidental result of a drunken liaison between two members of a mercenary company, Tyaphani grew up on horseback following the army around. She was adored by the members of the company and learned a wide range of weapon skills from them, as well as becoming the apprentice of the band’s medic. She was practical and calculating, focused on a driving goal of survival, with a harsh strength of character that some interpreted as callous. She was snarky, sarcastic, and slightly paranoid, but could still be surprisingly kind and considerate when it suited her. When peeved by her erstwhile compatriots (which was often) she could be heard expounding on her plans to dismember all their bodies for spare parts in her experiments. She had a great belief in rationality, always trying to find the logic in everything, and was quite inventive in using the environment and nearby objects against her enemies. She had a distaste for leadership, but ended up pulling the disparate group together by sheer force of personality when nobody else was getting anything done. She met her effective end when her soul was harvested by a demon, leaving her still-living body with no driving force or volition.</p><p></p><p>Muradin Bronzebeard (Male? Dwarf Gadgeteer): An expert with explosives and gunpowder, Muradin was broken out of a respectable career as a machinist when his wife was kidnapped and eaten by goblins. Becoming a dour and taciturn recluse, he refused to leave his laboratory for nearly five years, perfecting implements of destruction. Since then, he has come forth into the world to test out his shiny new inventions, preferably on goblins. Muradin is physically weak and rather antisocial, but very intelligent and quite agile (an ability gained over a decade of avoiding exploding experiments). Some argue that his deep-seated hatreds and years of isolation have made him somewhat irrational and unwise, making him an incalculable risk in any emotionally charged situation. There is some level of doubt among the party as to whether Muradin is a man or a woman, based on his comparative lack of smell when compared to Talix. Among his more notable accomplishments is the cooking of a giant omelette on a rock covered in guano. He said it gave it a little extra spice. Recently slain by a wyvern’s venom (especially shameful for a dwarf), he has been reincarnated as a poncy elf and is currently contemplating leaping off the side of the zeppelin.</p><p></p><p>Talix (Male Dwarf Fighter/Barbarian): A very traditional big dumb fighter, Talix’s brain started to overload whenever he contemplated any action more complicated than hitting things with his axe. This isn’t to say he didn’t know stuff. He had quite a few useful pieces of knowledge stored away in his head. For example, when his path was blocked by a fire, he remembered that the best way to get rid of fire is to smother it. So, thinking quickly, he put that knowledge to good use by lying down on top of the fire. Talix met his unfortunate end in the belly of a remorhaz.</p><p></p><p>Drexel (Male Human Sorcerer): Drexel loved good drink, showing off, and anything to do with dragons. He was obsessed with tracking down a dragon that would take him in and teach him the ways of draconic lore. His inability to acquire a familiar became legendary after four straight attempts were foiled by disruptions during the required meditation period. Finally, he succeeded in calling a lynx, just prior to trustingly surrendering his weapons and walking into a guard shack with guards who turned out to be shapeshifting demons who slaughtered him before the party could break in to help.</p><p></p><p>Gwendolyn Laurelseeds (Female Elf (Sha’nukayli) Ranger): Gwendolyn loves two things in life: the cold steel of her rifle (much as she wishes it was a bazooka instead) and her penguin animal companion. She considers the rest of the party lesser beings, put up with only for convenience sake. She has no patience for complicated plans, and on more than one occasion, when the party deliberated too long over a detailed plot, she just kicked down the door and shot whatever was inside. She comes and goes, apparently at random, from the party. </p><p></p><p>Lanky (Male Human Rogue): An adventurer out to line his own pockets, Lanky was always jumpy and paranoid, mistrusting everyone he met. However, that didn’t save him from an unceremonious end to his adventuring career. Shortly after joining the party, Lanky fell to his doom when he followed a rainbow pattern off a cliff.</p><p></p><p>Kydran Jerrittail (Male Feral Halfling originally nomad, now wilder): Kydran was “rescued” from the life of his tribe on the surface when he went to investigate an expedition to the surface that had landed near his village. They took him with him when they went up, and he soon discovered that his mental powers were unknown among the island civilizations. Tired of being treated as a curiosity and studied for his powers, he left the city of Morritton to join a group of adventurers that happened to be passing through, and has become a critical part of the group. He is strong-willed, patient, and willing to solve problems through diplomacy rather than violence, which means that he is usually the one to try to keep the more violent members in line when necessary. Because of his way with people, he is also usually the front-man of the party. However, he can also be quite dangerous, as he has recently discovered a knack for making his enemies heads explode with thrusts of mental power.</p><p></p><p>Nightwatch (Male Automaton Medic): Created by an elderly dwarven gadgeteer as the crowning glory of his career, Nightwatch was built to protect and serve the goodly races. His creator sent him out into the world with orders to find a group working toward good goals and to aid them, and after only a couple of days travel he fell in with the others. As might be expected from a steam-powered construct, he had a very practical personality, but little sense of humor. He was a valuable member of the party for a short period, but his existence was cut short when he heroically ignored the mace blows raining down on him from a demonic guardian to push over a cauldron swirling with souls. His sacrifice disrupted a ritual just moments from completion that would have called a powerful demon to the site.</p><p></p><p>Takus (Male Con Beo Druid): Impassive and stony-faced, Takus always seems to be sitting in judgment on his surroundings. He is physically imposing due to his size, and seems to cooperate with the party because they are working against demons, which he hates.</p><p></p><p>Tycho (Male Human Medic): Tycho is generally cheerful and willing to take life as it comes, patching up the wounds of his comrades without a word of complaint. He also acts as a stabilizing force within the party, staying neutral when conflict arises. Despite his personality, he has ended up with a rather sinister pair of primary weapons due to the luck of salvage in battle. When forced to fight at a distance, he wields the sniper rifle of the silent killer, an ideal tool of assassination, and in melee he strikes with the halberd of the damned legion, a jagged obsidian halberd that shrieks like the souls of the damned when it strikes.</p><p></p><p>Topo Poto (Male Neo-Colobus Monkey Rogue): Topo, along with his companion Cain, joined the party out of necessity, as they were being pursued by a wave of undead and reached the safety of the party’s zeppelin just in time before it left the hangar. He is a happy-go-lucky monkey, using his apparent status as a mere pet to gain the advantage of surprise or to steal when the opportunity arises. He is easily distracted, with his attention always wandering whenever a shiny object or an interesting event presents itself. He seems to lead a charmed life, having narrowly survived several close brushes with death in the short time since he has joined the party.</p><p></p><p>Cain (Male elf (Sha’ayuge) Fighter/Barbarian): The first thing anyone notices about Cain is the truly immense sword that is always in his hand because it is too big to strap comfortably across his back. Longer than he is tall, it looks like it would fit more easily in the hand of a titan than those of an elf (albeit a very large one). He loves battle with a passion, and tends to have little interest in diplomacy, looking only for the next chance to put his blade to use.</p></blockquote><p></p>
[QUOTE="Boojum, post: 1819525, member: 21028"] Thank you very much for the reply and the feedback, Herremann. It was definitely frustrating to check back every few hours and see the view count rise to 50 without a response appearing. I hope you continue to enjoy it as I get into the actual story section. Also, I finished typing up the bios for the characters that have appeared in the campaign since its inception, and hope to have the fast-forward summary done by tomorrow or the next day. The first four were the initial players, and the rest are arranged in rough chronological order of entry into the campaign, at least as well as my memory allows. Sakura (Female Half-elf (Sha’quaftha) Greenbond): Very quiet and reserved, Sakura was content to remain in the background most of the time. She never spoke of her background, and was usually noticed only when she called upon the spirits to grant her companions healing, or exercised an innate knack for fire magics. She seemed never to make friends within the group, and was thrown together with them only through necessity. Shortly after arriving in the environs of Morritton, a fairly large city, Sakura bid farewell to the group and went off to find her own path. Seth (Male Human Unfettered): A devil-may-care swashbuckler with a penchant for getting himself (and the party) into trouble, Seth had more of an emotional bond with his two small pistols than he ever did with another living being. He spent the entirety of his short adventuring career drooling over the idea of a revolver. He spurred the group to leave the relative safety of Morritton for adventure primarily by getting roaring drunk and beaten up in bar-fights, making everyone else want to get him as far away from civilization as possible. When the party decided to undertake a humanitarian rescue mission with no real promise of reward, he parted ways with them, deciding that he had earned enough money to go commission a revolver. Tyaphani Jones (Female Half-elf (Sha’vashirri) Medic): The accidental result of a drunken liaison between two members of a mercenary company, Tyaphani grew up on horseback following the army around. She was adored by the members of the company and learned a wide range of weapon skills from them, as well as becoming the apprentice of the band’s medic. She was practical and calculating, focused on a driving goal of survival, with a harsh strength of character that some interpreted as callous. She was snarky, sarcastic, and slightly paranoid, but could still be surprisingly kind and considerate when it suited her. When peeved by her erstwhile compatriots (which was often) she could be heard expounding on her plans to dismember all their bodies for spare parts in her experiments. She had a great belief in rationality, always trying to find the logic in everything, and was quite inventive in using the environment and nearby objects against her enemies. She had a distaste for leadership, but ended up pulling the disparate group together by sheer force of personality when nobody else was getting anything done. She met her effective end when her soul was harvested by a demon, leaving her still-living body with no driving force or volition. Muradin Bronzebeard (Male? Dwarf Gadgeteer): An expert with explosives and gunpowder, Muradin was broken out of a respectable career as a machinist when his wife was kidnapped and eaten by goblins. Becoming a dour and taciturn recluse, he refused to leave his laboratory for nearly five years, perfecting implements of destruction. Since then, he has come forth into the world to test out his shiny new inventions, preferably on goblins. Muradin is physically weak and rather antisocial, but very intelligent and quite agile (an ability gained over a decade of avoiding exploding experiments). Some argue that his deep-seated hatreds and years of isolation have made him somewhat irrational and unwise, making him an incalculable risk in any emotionally charged situation. There is some level of doubt among the party as to whether Muradin is a man or a woman, based on his comparative lack of smell when compared to Talix. Among his more notable accomplishments is the cooking of a giant omelette on a rock covered in guano. He said it gave it a little extra spice. Recently slain by a wyvern’s venom (especially shameful for a dwarf), he has been reincarnated as a poncy elf and is currently contemplating leaping off the side of the zeppelin. Talix (Male Dwarf Fighter/Barbarian): A very traditional big dumb fighter, Talix’s brain started to overload whenever he contemplated any action more complicated than hitting things with his axe. This isn’t to say he didn’t know stuff. He had quite a few useful pieces of knowledge stored away in his head. For example, when his path was blocked by a fire, he remembered that the best way to get rid of fire is to smother it. So, thinking quickly, he put that knowledge to good use by lying down on top of the fire. Talix met his unfortunate end in the belly of a remorhaz. Drexel (Male Human Sorcerer): Drexel loved good drink, showing off, and anything to do with dragons. He was obsessed with tracking down a dragon that would take him in and teach him the ways of draconic lore. His inability to acquire a familiar became legendary after four straight attempts were foiled by disruptions during the required meditation period. Finally, he succeeded in calling a lynx, just prior to trustingly surrendering his weapons and walking into a guard shack with guards who turned out to be shapeshifting demons who slaughtered him before the party could break in to help. Gwendolyn Laurelseeds (Female Elf (Sha’nukayli) Ranger): Gwendolyn loves two things in life: the cold steel of her rifle (much as she wishes it was a bazooka instead) and her penguin animal companion. She considers the rest of the party lesser beings, put up with only for convenience sake. She has no patience for complicated plans, and on more than one occasion, when the party deliberated too long over a detailed plot, she just kicked down the door and shot whatever was inside. She comes and goes, apparently at random, from the party. Lanky (Male Human Rogue): An adventurer out to line his own pockets, Lanky was always jumpy and paranoid, mistrusting everyone he met. However, that didn’t save him from an unceremonious end to his adventuring career. Shortly after joining the party, Lanky fell to his doom when he followed a rainbow pattern off a cliff. Kydran Jerrittail (Male Feral Halfling originally nomad, now wilder): Kydran was “rescued” from the life of his tribe on the surface when he went to investigate an expedition to the surface that had landed near his village. They took him with him when they went up, and he soon discovered that his mental powers were unknown among the island civilizations. Tired of being treated as a curiosity and studied for his powers, he left the city of Morritton to join a group of adventurers that happened to be passing through, and has become a critical part of the group. He is strong-willed, patient, and willing to solve problems through diplomacy rather than violence, which means that he is usually the one to try to keep the more violent members in line when necessary. Because of his way with people, he is also usually the front-man of the party. However, he can also be quite dangerous, as he has recently discovered a knack for making his enemies heads explode with thrusts of mental power. Nightwatch (Male Automaton Medic): Created by an elderly dwarven gadgeteer as the crowning glory of his career, Nightwatch was built to protect and serve the goodly races. His creator sent him out into the world with orders to find a group working toward good goals and to aid them, and after only a couple of days travel he fell in with the others. As might be expected from a steam-powered construct, he had a very practical personality, but little sense of humor. He was a valuable member of the party for a short period, but his existence was cut short when he heroically ignored the mace blows raining down on him from a demonic guardian to push over a cauldron swirling with souls. His sacrifice disrupted a ritual just moments from completion that would have called a powerful demon to the site. Takus (Male Con Beo Druid): Impassive and stony-faced, Takus always seems to be sitting in judgment on his surroundings. He is physically imposing due to his size, and seems to cooperate with the party because they are working against demons, which he hates. Tycho (Male Human Medic): Tycho is generally cheerful and willing to take life as it comes, patching up the wounds of his comrades without a word of complaint. He also acts as a stabilizing force within the party, staying neutral when conflict arises. Despite his personality, he has ended up with a rather sinister pair of primary weapons due to the luck of salvage in battle. When forced to fight at a distance, he wields the sniper rifle of the silent killer, an ideal tool of assassination, and in melee he strikes with the halberd of the damned legion, a jagged obsidian halberd that shrieks like the souls of the damned when it strikes. Topo Poto (Male Neo-Colobus Monkey Rogue): Topo, along with his companion Cain, joined the party out of necessity, as they were being pursued by a wave of undead and reached the safety of the party’s zeppelin just in time before it left the hangar. He is a happy-go-lucky monkey, using his apparent status as a mere pet to gain the advantage of surprise or to steal when the opportunity arises. He is easily distracted, with his attention always wandering whenever a shiny object or an interesting event presents itself. He seems to lead a charmed life, having narrowly survived several close brushes with death in the short time since he has joined the party. Cain (Male elf (Sha’ayuge) Fighter/Barbarian): The first thing anyone notices about Cain is the truly immense sword that is always in his hand because it is too big to strap comfortably across his back. Longer than he is tall, it looks like it would fit more easily in the hand of a titan than those of an elf (albeit a very large one). He loves battle with a passion, and tends to have little interest in diplomacy, looking only for the next chance to put his blade to use. [/QUOTE]
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