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General Tabletop Discussion
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Book 5 Questions: Kell minigame and Team B
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<blockquote data-quote="Veril" data-source="post: 8148645" data-attributes="member: 33452"><p>The biggest problem is that the B-Team aren't the players characters. They haven't grown up with the love care and attention of the players. It felt like something foisted on the players to do and distracted from the main plot. My players want to play their characters, and weren't invested in the B-Team. The slaughter of the B-Team wasn't a particularly emotional scene. </p><p></p><p>I think if the B-Team had been featured in more scenes in each of the previous books controlled by the players and levelled up a bit, and had a link to the players main characters then it would have helped "ownership" a lot. The Players creating a 2nd character and levelling it up and equipping it. This gives a backup PC should someone die early or even want to swap characters.</p><p>The B-Team could have been Saxby's favourites</p><p>When RHC HQ was attacked by the shadowy people in the dying skyseer , having the B-team fight there holding stuff off until the players come by and finish them off. There are lots of threads in the Skyseer, the B-Team could have investigated one of them independently like the smugglers and boom, suddenly it links in. </p><p>The B-Team could have found Kaja in Digging for lies and then been driven off initially, then call the A-Team in or while the players were off investigating the ziggurat have the B-Team investigate the murders going on in Risur as a way to fill in A-Team in. An encounter with a horrific mind creature could disable them all with a suitable days lasting shock and awe effect. </p><p>In Always on Time the B-Team are impersonating the main PC's laying false trails etc. Denending on how well they do provide bonus gold to the A-Team (or at least present it as bonus gold).</p></blockquote><p></p>
[QUOTE="Veril, post: 8148645, member: 33452"] The biggest problem is that the B-Team aren't the players characters. They haven't grown up with the love care and attention of the players. It felt like something foisted on the players to do and distracted from the main plot. My players want to play their characters, and weren't invested in the B-Team. The slaughter of the B-Team wasn't a particularly emotional scene. I think if the B-Team had been featured in more scenes in each of the previous books controlled by the players and levelled up a bit, and had a link to the players main characters then it would have helped "ownership" a lot. The Players creating a 2nd character and levelling it up and equipping it. This gives a backup PC should someone die early or even want to swap characters. The B-Team could have been Saxby's favourites When RHC HQ was attacked by the shadowy people in the dying skyseer , having the B-team fight there holding stuff off until the players come by and finish them off. There are lots of threads in the Skyseer, the B-Team could have investigated one of them independently like the smugglers and boom, suddenly it links in. The B-Team could have found Kaja in Digging for lies and then been driven off initially, then call the A-Team in or while the players were off investigating the ziggurat have the B-Team investigate the murders going on in Risur as a way to fill in A-Team in. An encounter with a horrific mind creature could disable them all with a suitable days lasting shock and awe effect. In Always on Time the B-Team are impersonating the main PC's laying false trails etc. Denending on how well they do provide bonus gold to the A-Team (or at least present it as bonus gold). [/QUOTE]
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