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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1163975" data-attributes="member: 14214"><p>I don´t quite see the need; you´re not going to have a lot of them anyway, and don´t see how having dozens of books could be unbalanced.</p><p></p><p>*Because with my players in my games - they will find a way, and I know it. So I'll limit it to begin with <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Not to mention, a couple of other homebrew feats, and my sorceress could also start doing this... and I definitely do NOT want her to have multiple spellbooks available with those feats <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I agree there could be a balance problem there, and considered that option before. </p><p>*Why did you not use it? I think the idea of lowering all the spells by one level is a bit unbalancing in the wider realm of my world. Every wizard with metamagics would be after this.</p><p></p><p></p><p>I agree it´s complicated. Let´s see this way: the deceased soul must save or be utterly destroyed, and the book gains a number of "Blood points" equal to the soul´s hit die.</p><p>*Hmm... Closer and better. How about this:</p><p></p><p>Soul must save or be trapped into the book. For each soul captured in this manner, the book gains a 'soul point'. Soul points work like blood points with the following exceptions: Each soul point can only be used 1x/day, and is not expended when used.</p><p></p><p>I'd also say that it must be within 5' of the deceased and no more than 1d4 rnds after death.</p><p></p><p></p><p>Thanks. Though I think it could be better. Maybe a set of benefits from where you could choose? and I don´t know if the feat is well balanced. I´d like more comments.</p><p>*Heh - why not have the spirit 'guard' the book as well by casting any of a set number of spells (spirits int modifier?) at non-authorized users that open the book...</p><p></p><p>Additionally, a secondary feat to stack with it whereby the spirit essentially becomes an additional familiar (a few of the pros, most of the cons) that is bound to the book?</p><p></p><p></p><p>Actually I thought on the feat as a way to accelerate the castings of unused spell slots (notice it takes a minute to cast the spell, instead of 15 minutes to prepare and the regular casting time), and a way to bring your book having it cast a teleport spell, or blast the bastard that stole it. </p><p></p><p>The changes you propose are a good option for a new "Familiar book" feat that allowed it to cast spells on his own. But that brings the spectre of two spells per round that the new Haste banished <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>*Not necessarily, if you add the requirement that the "familiar book" is essentially a magic item with a command word activation (command word being the spell to cast <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) or something similar. You could also, by a different route, indicate that the familiar book is using YOU to cast the spell still, silent, and eschewed - this blocking any action you would normally have.</p><p></p><p>Of the two, I'd prefer the first option for simplicity, but the second is a bit more comprehensive.</p><p></p><p>Of course, that's assuming you don't like two spells in one round. With enough metamagics you can do this anyway (FRCS).</p><p></p><p>I've educated my players that if they can do something - so can the villains, and it'll happen just as often as they themselves do it. They tend to play with an eye towards being balanced now, and reserve such twinks for specific characters whose background highly justifies them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>In other words, I, as a GM for my players, have no fear of the two spells per round.</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1163975, member: 14214"] I don´t quite see the need; you´re not going to have a lot of them anyway, and don´t see how having dozens of books could be unbalanced. *Because with my players in my games - they will find a way, and I know it. So I'll limit it to begin with :) Not to mention, a couple of other homebrew feats, and my sorceress could also start doing this... and I definitely do NOT want her to have multiple spellbooks available with those feats :) I agree there could be a balance problem there, and considered that option before. *Why did you not use it? I think the idea of lowering all the spells by one level is a bit unbalancing in the wider realm of my world. Every wizard with metamagics would be after this. I agree it´s complicated. Let´s see this way: the deceased soul must save or be utterly destroyed, and the book gains a number of "Blood points" equal to the soul´s hit die. *Hmm... Closer and better. How about this: Soul must save or be trapped into the book. For each soul captured in this manner, the book gains a 'soul point'. Soul points work like blood points with the following exceptions: Each soul point can only be used 1x/day, and is not expended when used. I'd also say that it must be within 5' of the deceased and no more than 1d4 rnds after death. Thanks. Though I think it could be better. Maybe a set of benefits from where you could choose? and I don´t know if the feat is well balanced. I´d like more comments. *Heh - why not have the spirit 'guard' the book as well by casting any of a set number of spells (spirits int modifier?) at non-authorized users that open the book... Additionally, a secondary feat to stack with it whereby the spirit essentially becomes an additional familiar (a few of the pros, most of the cons) that is bound to the book? Actually I thought on the feat as a way to accelerate the castings of unused spell slots (notice it takes a minute to cast the spell, instead of 15 minutes to prepare and the regular casting time), and a way to bring your book having it cast a teleport spell, or blast the bastard that stole it. The changes you propose are a good option for a new "Familiar book" feat that allowed it to cast spells on his own. But that brings the spectre of two spells per round that the new Haste banished :) *Not necessarily, if you add the requirement that the "familiar book" is essentially a magic item with a command word activation (command word being the spell to cast :) ) or something similar. You could also, by a different route, indicate that the familiar book is using YOU to cast the spell still, silent, and eschewed - this blocking any action you would normally have. Of the two, I'd prefer the first option for simplicity, but the second is a bit more comprehensive. Of course, that's assuming you don't like two spells in one round. With enough metamagics you can do this anyway (FRCS). I've educated my players that if they can do something - so can the villains, and it'll happen just as often as they themselves do it. They tend to play with an eye towards being balanced now, and reserve such twinks for specific characters whose background highly justifies them :). In other words, I, as a GM for my players, have no fear of the two spells per round. [/QUOTE]
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