Book idea -- Heroes of Myth

Kunimatyu

First Post
I had an idea for a new book in WotC's "Heroes of" line, Heroes of Myth.

Basically, it'd be a guide for running heroes of mythical stature. A primary focus would be on the magic, monsters, and gods(though not god-stats) of the Norse and Greek pantheons, with a few new classes and rules to help D&D work in a mythical setting.

Would you buy this?
 
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I think it sounds like a pretty good idea myself. It could also be a tie-in with Epic rules (with 3.5 clarifications of some of the stuff that hasn't been done yet), as I'd certainly think that a lot of Mythical Heroes were of Epic stature.
 


If I were WotC, and I was feeling punchy, I'd re-issue brand spanking new "epic rules" under the Heroes of Myth banner. Bill them as an "alternate epic system." Cap the numerical bonuses, increase the OMGWTF factor, advise DMs on dealing with things like teleportation, divination, resurrection, and run wild.
 

Mouseferatu said:
You know, I just a week or two ago proposed something similar to this. No guarantees it'll happen, but you never know.

Awesome!

With the popularity of 300, God of War, Titan Quest, HBO's ROME, etc etc, the idea of playing a mighty hero of the ancient world ought to be rather large at the moment.

Just don't leave out the Norse -- they're too cool to use. (Egyptians, though -- cool pantheon, but I think they're more interesting as an exotic culture to interact with, as opposed to Greece and Scandinavia.)
 

Not a bad idea at all, but I think D&D as written already has a very strong mythic vibe to it, and much more so than a historical one. If you're running a D&D character in the double digit levels, you're already very close to Achilles, Cuchulainn, and the like.
 

shilsen said:
Not a bad idea at all, but I think D&D as written already has a very strong mythic vibe to it, and much more so than a historical one. If you're running a D&D character in the double digit levels, you're already very close to Achilles, Cuchulainn, and the like.

I completely agree.

However, that's not to say every game will have a 'mythic' feel to it. The book would be about running a campaign in a mythic style, and specifically a campaign linked to the Norse or Greek pantheons.

I picture a book like Deities and Demigods(with its culture info, not god statistics) + Iron Heroes + Sean K. Reynolds' The New Argonauts.
 

Mouseferatu said:
You know, I just a week or two ago proposed something similar to this. No guarantees it'll happen, but you never know.

If this does get green-lighted, and somehow you guys don't have enough writers jumping at the chance to work on such a mythic project, keep me in mind, okay? I'm a big fan of myths.
 

Eh...as far as basic "bronze age setting" stuff goes, Green Ronin's Trojan War did it pretty well for me. I'd be much more interested in the stuff of mythic storytelling in a D&D atmosphere, how to deal with a world that most mortals in the campaign setting can't even touch...

Planar travel, easy teleportation, scrying, near-invulnerability to the world's armies, save-the-world missions, personal vendettas, emotions writ large...I'd rather a "Heroes of Myth" show me how to turn my 13th level barbarian into a character like Achilles in style, rather than give him a bronze spear and a helmet. :)
 

Kamikaze Midget said:
Planar travel, easy teleportation, scrying, near-invulnerability to the world's armies, save-the-world missions, personal vendettas, emotions writ large...I'd rather a "Heroes of Myth" show me how to turn my 13th level barbarian into a character like Achilles in style, rather than give him a bronze spear and a helmet. :)

Achilles in style? That's pretty easy. Make sure your barbarian whines and pouts a lot, refuses to take part in fights over minor slights, and only rages when his boyfriend dresses up as him and gets killed. Simple ;)
 

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