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*TTRPGs General
book keeping for dummies
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<blockquote data-quote="Herremann the Wise" data-source="post: 3550808" data-attributes="member: 11300"><p>Hi punkornage,</p><p></p><p>As a DM, I most likely organise and prepare a little bit more than most (I do my seven character's individual booklets in Illustrator - each ranging between 14 and 22 pages). I have a system in place that works well with items:</p><p></p><p>Each "magical" item or item of importance I hand out gets it's own card (fitting four item cards to a regular page). This way, it's very easy to track who has what by who has the card. You have the card, you have the item.</p><p></p><p>Secondly, I set up a page in Excel with the following columns:</p><p>- Official Item Name (eg. +2 human bane longsword)</p><p>- Campaign Name (Most item's in my game have unusual names given to them by their creators)</p><p>- Campaign Origin (Campaign date and acquisition circumstances - eg. 12th Ready' reat, CY595, Tofu the Bold)</p><p>- Official Value (DMG, Book or now Magic Item Compendium). This makes it easy to total as well to make sure all the players are getting a fair shake of the MI's.</p><p>- Campaign Value (Larger Column - Any time I make an appraise check, this is where it goes)</p><p></p><p>I copied this into each page in the workbook with each page tab being a character in the game and the columns filled out with the items they had. I then print out the pages, staple them together and have it in my game folder to access and change when appropriate on gameday.</p><p></p><p>In each of the character booklet's I produce, I also have a small section for loans and debts (my player's are notorious for playing swapsies). This makes it much easier for working out who owes who.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 3550808, member: 11300"] Hi punkornage, As a DM, I most likely organise and prepare a little bit more than most (I do my seven character's individual booklets in Illustrator - each ranging between 14 and 22 pages). I have a system in place that works well with items: Each "magical" item or item of importance I hand out gets it's own card (fitting four item cards to a regular page). This way, it's very easy to track who has what by who has the card. You have the card, you have the item. Secondly, I set up a page in Excel with the following columns: - Official Item Name (eg. +2 human bane longsword) - Campaign Name (Most item's in my game have unusual names given to them by their creators) - Campaign Origin (Campaign date and acquisition circumstances - eg. 12th Ready' reat, CY595, Tofu the Bold) - Official Value (DMG, Book or now Magic Item Compendium). This makes it easy to total as well to make sure all the players are getting a fair shake of the MI's. - Campaign Value (Larger Column - Any time I make an appraise check, this is where it goes) I copied this into each page in the workbook with each page tab being a character in the game and the columns filled out with the items they had. I then print out the pages, staple them together and have it in my game folder to access and change when appropriate on gameday. In each of the character booklet's I produce, I also have a small section for loans and debts (my player's are notorious for playing swapsies). This makes it much easier for working out who owes who. Best Regards Herremann the Wise [/QUOTE]
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