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book keeping for dummies
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<blockquote data-quote="SiderisAnon" data-source="post: 3551638" data-attributes="member: 44949"><p>Thank you very much!</p><p></p><p>The idea evolved over the years. I started back in ... college? ... back in the day with documents I created in a word processor. Important magic items would have a full sheet of paper. Common magic items, like potions, would have 3-4 per page and be cut out. (Making horizontal strips.) The pictures were much bigger. Unfortunately, they were unwieldy.</p><p></p><p>Over time, I began to change how I did things, partially as I got better software and partially as I got better with it.</p><p></p><p>Originally, I was looking for a way to adapt Magic cards to use, either putting a sticker on them and keeping the artwork. Even using commons, it was too expensive. I also didn't like defacing the cards like that. </p><p></p><p>So, finally, I developed my own cards in Campaign Cartographer 3. However, while it's great for maps and even for the artwork and boxes of cards, it really sucks for putting in chunks of text. (It's a map program after all.) In the past year, I started moving all of my cards to having their text entered in Adobe, as I bought a used computer from a company and it came with some software, including an Adobe Pro package.</p><p></p><p>This campaign is the first one where I added money and treasure cards. The campaign involves travel to a lot of different lands, so I just couldn't accept using the standard "gold piece" as the same coinage everywhere. I know the players won't keep track of different currencies on their sheet -- they just ignore it and write them all down as generic -- so I decided money was important. The treasure cards are actually because I got tired of maintaining a spreadsheet with where things came from. I just put a value on the card and they don't know if it's accurate or not until their Appraise is rolled when they go to sell. (Oh, you THOUGHT it was a 500 gp item, but it's actually a fake, but that other item you had is worth a bit more than you thought.)</p><p></p><p></p><p>You can get the card sleeves and full-sheet sleeves at Wal-Mart for about $2 for set of nine card sleeves and 10-15 full-sheet sleeves. I use the 10-cent folders that have the three metal prongs for holding some looseleaf and a pair of pockets. When a campaign ends, the players get to keep their folder, character sheet, and it's sleeve. I keep the magic item cards and their sleeves. (Too much expense put in.)</p><p></p><p>If you start getting heavy into this, the cardstock is cheap but the ink can get pricey. Fortunately, I have a player who bought a set of ink for my printer to help me defray the costs and others who have offered to pick up sleeves, cardstock, and paper.</p><p></p><p></p><p></p><p>I just looked at the thread and realized I have posted entirely too much here. Bye now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3551638, member: 44949"] Thank you very much! The idea evolved over the years. I started back in ... college? ... back in the day with documents I created in a word processor. Important magic items would have a full sheet of paper. Common magic items, like potions, would have 3-4 per page and be cut out. (Making horizontal strips.) The pictures were much bigger. Unfortunately, they were unwieldy. Over time, I began to change how I did things, partially as I got better software and partially as I got better with it. Originally, I was looking for a way to adapt Magic cards to use, either putting a sticker on them and keeping the artwork. Even using commons, it was too expensive. I also didn't like defacing the cards like that. So, finally, I developed my own cards in Campaign Cartographer 3. However, while it's great for maps and even for the artwork and boxes of cards, it really sucks for putting in chunks of text. (It's a map program after all.) In the past year, I started moving all of my cards to having their text entered in Adobe, as I bought a used computer from a company and it came with some software, including an Adobe Pro package. This campaign is the first one where I added money and treasure cards. The campaign involves travel to a lot of different lands, so I just couldn't accept using the standard "gold piece" as the same coinage everywhere. I know the players won't keep track of different currencies on their sheet -- they just ignore it and write them all down as generic -- so I decided money was important. The treasure cards are actually because I got tired of maintaining a spreadsheet with where things came from. I just put a value on the card and they don't know if it's accurate or not until their Appraise is rolled when they go to sell. (Oh, you THOUGHT it was a 500 gp item, but it's actually a fake, but that other item you had is worth a bit more than you thought.) You can get the card sleeves and full-sheet sleeves at Wal-Mart for about $2 for set of nine card sleeves and 10-15 full-sheet sleeves. I use the 10-cent folders that have the three metal prongs for holding some looseleaf and a pair of pockets. When a campaign ends, the players get to keep their folder, character sheet, and it's sleeve. I keep the magic item cards and their sleeves. (Too much expense put in.) If you start getting heavy into this, the cardstock is cheap but the ink can get pricey. Fortunately, I have a player who bought a set of ink for my printer to help me defray the costs and others who have offered to pick up sleeves, cardstock, and paper. I just looked at the thread and realized I have posted entirely too much here. Bye now. :) [/QUOTE]
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